Hi, I'm Maxym Voznyuk. I’m a self-taught game developer and artist based in Ireland. I studied Media Production and Digital Arts at Technological University Dublin but left after three years for personal reasons. Since then I’ve been freelancing, building mods for video games with C# and Unity, and working on hobby projects that blend programming, design, and art. I enjoy tackling full-stack game development tasks—from gameplay systems and UI to asset creation and polish. I’m proactive, a quick learner, and I’m ready to take on new challenges at short notice with a collaborative mindset.

Maxym Voznyuk

Hi, I'm Maxym Voznyuk. I’m a self-taught game developer and artist based in Ireland. I studied Media Production and Digital Arts at Technological University Dublin but left after three years for personal reasons. Since then I’ve been freelancing, building mods for video games with C# and Unity, and working on hobby projects that blend programming, design, and art. I enjoy tackling full-stack game development tasks—from gameplay systems and UI to asset creation and polish. I’m proactive, a quick learner, and I’m ready to take on new challenges at short notice with a collaborative mindset.

Available to hire

Hi, I’m Maxym Voznyuk. I’m a self-taught game developer and artist based in Ireland. I studied Media Production and Digital Arts at Technological University Dublin but left after three years for personal reasons. Since then I’ve been freelancing, building mods for video games with C# and Unity, and working on hobby projects that blend programming, design, and art.

I enjoy tackling full-stack game development tasks—from gameplay systems and UI to asset creation and polish. I’m proactive, a quick learner, and I’m ready to take on new challenges at short notice with a collaborative mindset.

See more

Experience Level

Expert
Expert
Intermediate
Beginner

Language

Ukrainian
Advanced
Russian
Advanced

Work Experience

Lead Artist / Programmer at Starlance
June 1, 2024 - September 16, 2025
Lead artist responsible for UI, enemies and levels; secondary programmer. Implemented player inventory and stats systems, handled bug fixes, and contributed to boss fights balance and clarity.
Lead Artist / Secondary Programmer at Starlance
June 1, 2024 - September 16, 2025
Lead artist responsible for game assets (UI, enemies, levels) and secondary programmer duties; developed player inventory and stat systems, assisted with boss fight balance.
Lead Artist & Secondary Programmer at Starlance (Indie Project)
June 1, 2024 - September 16, 2025
Lead artist responsible for UI, enemies, and levels; secondary programmer; implemented systems such as player inventory and player stat tracking; contributed to boss fights balance and clarity.
Lead Artist / Secondary Programmer at Starlance (Indie project)
June 1, 2024 - September 19, 2025
Lead artist responsible for all art assets including UI, enemies, and levels; performed secondary programming duties; implemented systems such as player inventory and player stats; contributed to boss fight balance and visual clarity. Download available on Itch.io.

Education

Partial Bachelor’s Degree at Technological University Dublin (TUD)
January 11, 2030 - September 16, 2025
Course at Technological University Dublin (TUD)
January 11, 2030 - September 16, 2025
Media Production and Digital Arts at Technological University Dublin
January 11, 2030 - September 16, 2025
Partial studies in Media Production and Digital Arts at Technological University Dublin (TUD)
January 11, 2030 - September 19, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Personal project: HULLSLINGER

    HULLSLINGER is a personal game development project of mine, revolving around a spaceship tasked with demolition of debris using their highly mobility and tanky body to break debris, while avoiding / migitating hazards. It is made in the Unity game engine.

    Vdeo reels:

    paper Gungeon Mod: Modular Remastered

    Modular Remastered is an updated version of the old Modular custom character for Enter The Gungeon, who could not use any other weapons other than their starter. The remaster includes all new items and unlockable starting weapons, along with new and improved game mechanics to interact with the game, and topping it off with a completely custom past.

    Video reels:

    paper Gungeon Mod: Planetside Of Gunymede

    Planetside Of Gunymede is a very large-scale Enter The Gungeon mod that expands on many aspects of the game. Features include: custom enemies, bosses, enemy room encounters, custom mechanics, items, weapons, room hazards, debuffs and more.

    Here are some snippets of work:

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