Game Art & Design graduate with a focus on storytelling and character design—drawn to the intersection where visuals and narrative shape memorable experiences. I enjoy building characters that feel grounded in their worlds, with designs that hint at history, personality, and purpose beyond the surface.
During my studies, I developed a range of original game concepts and created a complete board game as my final project, taking it from early idea to a fully realized experience. This process sharpened my approach to both creative direction and how stories can be expressed through mechanics, visuals, and interaction.
Alongside this, I work as a freelance artist and character designer, creating expressive, story-rich characters for a variety of projects. My approach centers on strong silhouettes, intentional design choices, and a clear narrative voice.
My background in storytelling extends beyond games, with training in narrative structure and character arcs - skills that translate naturally into screenwriting and other story-focused mediums.
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A Board game for destigmatizing mental illness
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