Game Art & Design graduate with a focus on storytelling and character design—drawn to the intersection where visuals and narrative shape memorable experiences. I enjoy building characters that feel grounded in their worlds, with designs that hint at history, personality, and purpose beyond the surface. During my studies, I developed a range of original game concepts and created a complete board game as my final project, taking it from early idea to a fully realized experience. This process sharpened my approach to both creative direction and how stories can be expressed through mechanics, visuals, and interaction. Alongside this, I work as a freelance artist and character designer, creating expressive, story-rich characters for a variety of projects. My approach centers on strong silhouettes, intentional design choices, and a clear narrative voice. My background in storytelling extends beyond games, with training in narrative structure and character arcs - skills that translate naturally into screenwriting and other story-focused mediums.

Sophie Bongers

Game Art & Design graduate with a focus on storytelling and character design—drawn to the intersection where visuals and narrative shape memorable experiences. I enjoy building characters that feel grounded in their worlds, with designs that hint at history, personality, and purpose beyond the surface. During my studies, I developed a range of original game concepts and created a complete board game as my final project, taking it from early idea to a fully realized experience. This process sharpened my approach to both creative direction and how stories can be expressed through mechanics, visuals, and interaction. Alongside this, I work as a freelance artist and character designer, creating expressive, story-rich characters for a variety of projects. My approach centers on strong silhouettes, intentional design choices, and a clear narrative voice. My background in storytelling extends beyond games, with training in narrative structure and character arcs - skills that translate naturally into screenwriting and other story-focused mediums.

Available to hire

Game Art & Design graduate with a focus on storytelling and character design—drawn to the intersection where visuals and narrative shape memorable experiences. I enjoy building characters that feel grounded in their worlds, with designs that hint at history, personality, and purpose beyond the surface.

During my studies, I developed a range of original game concepts and created a complete board game as my final project, taking it from early idea to a fully realized experience. This process sharpened my approach to both creative direction and how stories can be expressed through mechanics, visuals, and interaction.

Alongside this, I work as a freelance artist and character designer, creating expressive, story-rich characters for a variety of projects. My approach centers on strong silhouettes, intentional design choices, and a clear narrative voice.

My background in storytelling extends beyond games, with training in narrative structure and character arcs - skills that translate naturally into screenwriting and other story-focused mediums.

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Language

English
Fluent
German
Fluent
Spanish; Castilian
Beginner

Work Experience

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Education

Bachelor of Arts (B.A) at HBK Essen
October 1, 2022 - April 30, 2026
Bachelor of Arts in Game Art & Design with a specialization in Storytelling and Character design

Qualifications

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Industry Experience

Gaming