Hi, I’m Alexey Kolomeitsev. I’m a passionate and detail-oriented 3D Character and Prop Artist based in Yerevan, Armenia. I specialize in creating stylized assets for games, with strong capabilities in hard surface and character modeling, texturing, and animation. I began my professional journey in 2021 and continuously refine my craft to deliver high-quality, optimized, game-ready assets.
In my freelance/indie project work, I’ve modeled and textured in-game assets for Seka II on Steam, contributed to asset optimization for real-time rendering, and collaborated with remote teams to meet asset delivery deadlines. I’m always expanding my toolkit (Maya, 3ds Max, Blender, Substance Painter, ZBrush, and more) to support creative workflows and the game’s stylized aesthetic.
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