Hi, I’m Alexey Kolomeitsev. I’m a passionate and detail-oriented 3D Character and Prop Artist based in Yerevan, Armenia. I specialize in creating stylized assets for games, with strong capabilities in hard surface and character modeling, texturing, and animation. I began my professional journey in 2021 and continuously refine my craft to deliver high-quality, optimized, game-ready assets. In my freelance/indie project work, I’ve modeled and textured in-game assets for Seka II on Steam, contributed to asset optimization for real-time rendering, and collaborated with remote teams to meet asset delivery deadlines. I’m always expanding my toolkit (Maya, 3ds Max, Blender, Substance Painter, ZBrush, and more) to support creative workflows and the game’s stylized aesthetic.

ALEXEY KOLOMEITSEV

Hi, I’m Alexey Kolomeitsev. I’m a passionate and detail-oriented 3D Character and Prop Artist based in Yerevan, Armenia. I specialize in creating stylized assets for games, with strong capabilities in hard surface and character modeling, texturing, and animation. I began my professional journey in 2021 and continuously refine my craft to deliver high-quality, optimized, game-ready assets. In my freelance/indie project work, I’ve modeled and textured in-game assets for Seka II on Steam, contributed to asset optimization for real-time rendering, and collaborated with remote teams to meet asset delivery deadlines. I’m always expanding my toolkit (Maya, 3ds Max, Blender, Substance Painter, ZBrush, and more) to support creative workflows and the game’s stylized aesthetic.

Available to hire

Hi, I’m Alexey Kolomeitsev. I’m a passionate and detail-oriented 3D Character and Prop Artist based in Yerevan, Armenia. I specialize in creating stylized assets for games, with strong capabilities in hard surface and character modeling, texturing, and animation. I began my professional journey in 2021 and continuously refine my craft to deliver high-quality, optimized, game-ready assets.

In my freelance/indie project work, I’ve modeled and textured in-game assets for Seka II on Steam, contributed to asset optimization for real-time rendering, and collaborated with remote teams to meet asset delivery deadlines. I’m always expanding my toolkit (Maya, 3ds Max, Blender, Substance Painter, ZBrush, and more) to support creative workflows and the game’s stylized aesthetic.

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Language

English
Fluent

Work Experience

3D Artist at Freelance / Indie Game Development
January 1, 2024 - October 28, 2025
Modeled and textured in-game assets including Cheesebot and Cheese Vintovka; contributed to asset optimization and stylization for real-time rendering; collaborated with a remote team to meet asset delivery deadlines.

Education

at AKVT (computer science college)
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet