I’m a motivated sound designer with a deep curiosity for game audio and storytelling. My background in post-production taught me how to bring narratives to life through sound and support a creative vision.
I’m excited to contribute to a passionate team and help craft immersive experiences for players. Focusing on the functionality that FMOD Studio provides and its practical uses in game audio. Creative audio implementation solutions to achieve desired sound in the context of the game world.
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Please find some examples of my work in this demo reel. This reel includes sound replacements for trailers, gameplay sequences and one-shot spells from games. It also includes footage from a project that I had independent control over all aspects of the soundscape from sound design, to composition to implementation. Please enjoy!
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