Experience Level
Work Experience
Technical Supervisor / Technical Artist at Victoria VR
January 1, 2020 - PresentDesigned and implemented SDK-like profiling tools: automated scene profiler, Material Auditor for shader efficiency. Optimized VR projects from under 30 FPS to 90 FPS, addressing GPU/memory bottlenecks — directly analogous to mobile optimization. Reduced asset pipeline errors by creating efficiency editors for batch validation and data consistency. Architected plugin-based pipelines integrating C++ and Python to extend Unreal Editor functionality. Mentored developers, enforced coding standards, and ran design/code reviews. Key achievements include delivering tools/workflows matching Playrix needs: content editors, profilers, performance SDK-like systems. Tools & Open Projects included UE5 Toolbox Plugin with scene profiler and material audited editor for automated performance reporting; UE4 Profiler modular plugins & pipelines combining C++ + Python for UE Editor automation.
Freelance / Contract Developer
January 1, 2018 - PresentBuilt and optimized core Unreal Engine gameplay systems (combat, movement, progression, and save/load). Implemented multiplayer features with replication, authority logic, and server-side validation. Implemented telemetry and heatmap tracking for balancing and QA. Optimized Unreal levels, achieving up to +200% FPS in demanding scenes on PC and standalone VR. Created editor tools and automation pipelines (Python-based) to streamline workflows; reduced manual QA/validation workload by 25%+. Collaborated cross-functionally to deliver prototype and production-ready features; delivered VR interaction systems and UI. Extended Unreal with Python automation pipelines.
Freelance Games Play & Tools Developer at Self-employed / Freelance
January 1, 2018 - PresentDeveloped multiple mini-games and prototypes from scratch; built custom tools and automation systems for performance auditing and content validation; delivered procedural gameplay systems (map generation, level-based progression) increasing engagement; presented projects at 3+ industry events with positive feedback for innovation.
Education
Bachelor's in Computer Graphics at CVUT FIT, Prague
January 11, 2030 - October 8, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Experience Level
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