Versatile 3D/2D Animator and Layout Artist with a strong sense of rhythm, acting, and visual storytelling. My background spans both cinematic and stylized animation, from previs and layout to expressive character motion and story-driven sequences. I enjoy the collaborative process of shaping a film’s emotional flow — translating concepts and briefs into movement that feels authentic and alive. I’m used to working remotely across time zones, staying organized and communicative throughout production. My goal is always to support the director’s vision while bringing my own creative instincts to the table — crafting animation that connects emotionally and visually with the audience.

Søren Bro Sparre

Versatile 3D/2D Animator and Layout Artist with a strong sense of rhythm, acting, and visual storytelling. My background spans both cinematic and stylized animation, from previs and layout to expressive character motion and story-driven sequences. I enjoy the collaborative process of shaping a film’s emotional flow — translating concepts and briefs into movement that feels authentic and alive. I’m used to working remotely across time zones, staying organized and communicative throughout production. My goal is always to support the director’s vision while bringing my own creative instincts to the table — crafting animation that connects emotionally and visually with the audience.

Available to hire

Versatile 3D/2D Animator and Layout Artist with a strong sense of rhythm, acting, and visual storytelling. My background spans both cinematic and stylized animation, from previs and layout to expressive character motion and story-driven sequences.

I enjoy the collaborative process of shaping a film’s emotional flow — translating concepts and briefs into movement that feels authentic and alive. I’m used to working remotely across time zones, staying organized and communicative throughout production.

My goal is always to support the director’s vision while bringing my own creative instincts to the table — crafting animation that connects emotionally and visually with the audience.

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Language

Danish
Fluent
English
Advanced

Work Experience

3D Animator, Layout Artist at Motion Light Lab
February 26, 2025 - June 27, 2025
3D Animator & Layout Artist at Motion Light Lab
January 1, 2025 - October 16, 2025
Collaborated with an international motion capture team to merge realistic motion data with stylized character performance. Created hand-keyed animation based on sign language and body acting. Focused on authenticity and visual clarity in storytelling.
3D Animator / Layout Artist at The Odd Gentlemen
January 1, 2025 - October 16, 2025
Animated cinematic sequences and gameplay moments for a story-driven game project. Combined expressive keyframe animation with emotive acting. Integrated sign language–inspired gestures into character animation to enhance emotional depth.
Consultant – Acting & Sign Language Adviser at Paramount Animation (Copenhagen, Remote)
January 1, 2021 - October 16, 2025
Provided acting guidance and sign language consulting for animated productions; advised on authentic sign language expression, gesture rhythm, and physical nuance to support narrative storytelling.
Consultant – Acting & Sign Language Adviser at Under The Boardwalk
January 1, 2021 - October 16, 2025
Supported animators in understanding physical nuance and gesture rhythm; advised on authentic sign language expression for an animated film.
Intern at Hydralab
January 1, 2019 - October 16, 2025
Collaborated during the Dream Builders project; assisted animation teams and supported production communications across studio teams.
Consultant – Character Acting & Sign Language Adviser at Sign Language Studio (Liftoff project, San Francisco, Remote) / Liftoff (short film)
December 31, 2023 - October 16, 2025
Mentored young animators in expressive movement and visual storytelling using sign language as a reference; contributed during remote collaboration for a short film.

Education

Bachelor in Character Animation at The Animation Workshop, Viborg
August 1, 2016 - January 30, 2020
- Focus: 3D character animation, acting, storytelling, layout, visual development, rigging
Bachelor of Arts in Character Animation at The Animation Workshop, Viborg, Denmark
August 1, 2016 - January 1, 2020

Qualifications

Bachelor in Character Animation
August 1, 2016 - January 30, 2020
- Final grade: 12 (equivalent to A / highest mark)

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other
    paper Consultant 3D Animator — Under The Boardwalk (Paramount Animation)

    I worked as a remote Consultant 3D Animator for Paramount Animation on the feature film Under The Boardwalk. My role focused on guiding the animation team in creating authentic sign language and expressive body performance.

    My responsibilities included:
    • Advising animators on how to animate naturalistic sign language, gestures, and emotional clarity in character movement.
    • Collaborating with animation leads to ensure cultural and physical accuracy in Deaf representation.
    • Reviewing animated scenes and providing detailed feedback on timing, expression, and visual storytelling.
    • Coordinating with casting and reference actors to develop realistic sign language performances for key sequences.

    The result was animation that combined expressive acting with cultural authenticity, helping bring Deaf representation to the screen in a meaningful way.

    paper 3D Animator & Previs Artist — Wil Film A/S

    I worked as a 3D Animator and Previsualization Artist on several productions, including Adventure of Ayuma, Novelmore, and Lille Allan – The Human Antenna. My work focused on character animation, cinematic layout, and storytelling through motion.

    My responsibilities included:
    • Creating expressive 3D character animation with attention to timing, rhythm, and physical acting.
    • Developing previs and layout shots to establish camera movement, composition, and story flow.
    • Collaborating closely with directors and animation supervisors to translate storyboards into cinematic sequences.
    • Ensuring that animation supported both the emotional tone and the comedic timing of each scene.
    • Refining animation through iterative feedback to achieve clarity, energy, and appeal.

    The result was dynamic, story-driven animation that balanced cinematic staging with playful character performance.

    https://sparre.website/showreel

    paper 3D Animator — Dreambuilders (Hydralab)

    I worked as a 3D Animator on Dreambuilders, contributing to character animation and performance that supported the film’s emotional tone and storytelling.

    My responsibilities included:
    • Animating characters with a focus on physical acting, body language, and emotional expression.
    • Ensuring that character movement and dance sequences were perfectly timed with the music.
    • Matching the rhythm and pacing of dialogue so that lip sync and performance felt natural and expressive.
    • Collaborating with the layout and story teams to maintain cohesive visual flow, timing, and camera work.
    • Refining animation through iterative feedback to achieve believable and dynamic results.

    The result was character animation that brought the film’s world to life — blending rhythm, acting, and emotion into a cohesive cinematic experience.

    https://www.twine.net/signin