I’m a technical animator and rigger with a passion for building robust character rigs and tools in Maya, Blender, and Unreal Engine. I design interactive rigs, animate characters, and implement blueprints to power gameplay. I thrive in collaborative teams and love turning creative concepts into polished, production-ready assets.
Based in Austin, I’m open to relocation and excited to contribute to new projects across gaming, animation, and interactive media. I’m eager to share my knowledge, learn new tech, and push the boundaries of what rigging and animation can do.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
- Character Animation
- Rigging
- Cloth & Physics Simulation
- Animation Implementation
- UE Blueprints, Control Rigs, Procedural Animation
- Animation Retargeting
- Cinematic Animation
Provided Technical Animation & Rigging services to Poppy Playtime Chapter 5. Services included -
Provided character rigging services to Airstrafe Interactive.
Services including:
Blendshapes
C++ squash & stretch systems
Python autorigging
Skinning fixes
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