Available to hire
3D Modeling/Texture Artist specializing in hard-surface modeling for animation production, with professional experience creating production-ready props, vehicles, and environments. Driven by curiosity and a genuine ambition to improve, I approach each project with focus and ownership from start to finish, consistently delivering high-quality results. I actively seek out new learning opportunities and believe that asking questions
and exploring new techniques are an essential part of growth. As the industry continues to evolve, I remain committed to delivering high-quality 3D assets while continuing to push the boundaries of my craft.
Experience Level
Language
English
Fluent
Work Experience
Hard-Surface 3D Modeler (Freelance) at Trick Box Studios
May 1, 2025 - PresentProduced furniture assets, maintaining scale, clean topology & UVs. Ensured assets met render-time and pipeline requirements.
3D Modeling Artist (Contract) at Bardel Entertainment
September 1, 2022 - November 20, 2023Collaborated with modeling and surfacing teams on an unnamed animated film. Prop and environment modeling following studio pipeline standards.
Junior 3D Modeler / Texture Artist (Contract) at ICON Creative Studios
May 1, 2021 - January 1, 2022Hard-surface oriented prop, weapon, and vehicle design with clean topology & edge flow. Produced UVs and PBR textures using Substance Painter. Environment
3D Modeler (Freelance) at Trick Box Studios
November 1, 2018 - May 1, 2020Modeled environment assets for production. Created optimized topology for efficient rendering.
Education
Diploma with Distinction – 3D Modeling, Art and Animation Program at British Columbia Institute of Technology (BCIT)
January 1, 2016 - January 1, 2017Pre-Mentorship & Mentorship Program at Think Tank Training Centre
January 1, 2019 - January 1, 2020Qualifications
Industry Experience
Media & Entertainment, Software & Internet
Experience Level
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