Hi, I'm Spencer Mathewson, a passionate game developer and 3D artist based in Niagara Falls, Ontario. I specialize in Unity development and C# programming, with extensive hands-on experience creating 3D models, textures, animations, and visual effects that bring game worlds to life. I enjoy crafting immersive gameplay experiences and take pride in my ability to work both independently and collaboratively within a team. I have a strong background in tools like 3DS Max, Substance Painter, and the Adobe Creative Suite, which enables me to contribute to various aspects of game production from asset creation to level design and video editing. Always eager to learn new skills, I approach challenges with a growth mindset and determination to deliver high-quality results.

Spencer Mathewson

Hi, I'm Spencer Mathewson, a passionate game developer and 3D artist based in Niagara Falls, Ontario. I specialize in Unity development and C# programming, with extensive hands-on experience creating 3D models, textures, animations, and visual effects that bring game worlds to life. I enjoy crafting immersive gameplay experiences and take pride in my ability to work both independently and collaboratively within a team. I have a strong background in tools like 3DS Max, Substance Painter, and the Adobe Creative Suite, which enables me to contribute to various aspects of game production from asset creation to level design and video editing. Always eager to learn new skills, I approach challenges with a growth mindset and determination to deliver high-quality results.

Available to hire

Hi, I’m Spencer Mathewson, a passionate game developer and 3D artist based in Niagara Falls, Ontario. I specialize in Unity development and C# programming, with extensive hands-on experience creating 3D models, textures, animations, and visual effects that bring game worlds to life. I enjoy crafting immersive gameplay experiences and take pride in my ability to work both independently and collaboratively within a team.

I have a strong background in tools like 3DS Max, Substance Painter, and the Adobe Creative Suite, which enables me to contribute to various aspects of game production from asset creation to level design and video editing. Always eager to learn new skills, I approach challenges with a growth mindset and determination to deliver high-quality results.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Asset Modeler / VFX Specialist at Guardians of Xenasia
December 31, 2025 - July 24, 2025
Modeled, UV-mapped, and textured 3D assets using 3DS Max for integration into Unity. Developed visual effects for in-game abilities using Unity’s Particle System. Created a polished gameplay trailer using Adobe After Effects, showcasing key features and mechanics.
Level Designer at A Colourful Trail
December 31, 2024 - July 24, 2025
Designed and implemented engaging game levels aligned with core gameplay mechanics. Conducted extensive playtesting to identify bugs and improve level flow and player experience. Decorated levels using imported art assets and maintained consistent visual style. Logged and documented bugs for developers to address during development cycles.
Lead Developer at Tanks of War
December 31, 2024 - July 24, 2025
Designed game levels using Unity assets and tools to deliver balanced combat environments. Programmed core gameplay features using C#, including enemy behavior management, continuous auto-fire weapon scripting, guided missile targeting and path-following, and an area-of-effect acid bomb damage-over-time effect with expanding visuals.

Education

Game Development Diploma at Niagara College, Welland, Ontario
January 1, 2022 - December 31, 2025
Ontario Secondary School Diploma at Saint Paul High School, Niagara Falls, Ontario
January 1, 2018 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet