I’m Steve McIvor, a game designer and producer whose career spans digital development, leadership, and standalone tabletop-oriented design. I cut my teeth on early RPGs with Sir-Tech, later steering teams at Starwink Labs, Oort Digital, Maliyo Games, and Tasty Poison Games, focusing on systems design, player psychology, and narrative integration. I thrive bridging complex mechanics with accessible player experience and a clear, tactile product language.
I’m a lifelong tabletop enthusiast—D&D as a player and DM, and a dedicated collector of board games. This dual lens shapes my design philosophy: the tactile, social, and systemic elements of tabletop experiences inform my digital work, and I bring a data-driven, process-oriented approach learned through Google Project Management and Agile practices to every project. I’m excited to translate my technical discipline and love of the medium into compelling board games.
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