Available to hire
I’m Srećko Mićić, a 3D generalist and technical director based in Novi Sad, focused on bridging high-end CGI workflows with real-time pipelines. Over the past 20+ years, I’ve worked across visualization and production—from HVAC engineering renders and jewellery close-ups to VR and premium product CGI—so I’m comfortable owning projects end to end, including look development, lighting, rendering, and delivery.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Serbian
Fluent
Croatian
Fluent
Bosnian
Fluent
English
Fluent
German
Beginner
Work Experience
Freelance Technical Artist at Toast Studio
January 1, 2023 - January 1, 2024Built procedural creation and content tools in Houdini for the VR game “Max Mustard,” streamlining asset iteration for the design team. Implemented Houdini-to-Unity pipelines to bridge procedural authoring with in-engine workflows. Collaborated remotely with an international game development team under production deadlines.
Technical Director / Co-owner at WebWorkman
February 1, 2014 - PresentRun project delivery and manage a small production team across CGI, visualization and animation work. Develop internal tools and pipelines (Python, Houdini) to speed up recurring production tasks, and provide end-to-end ownership from concept through look development, lighting, rendering, and delivery. Freelance production alongside studio work across product, architectural, and character-driven CGI.
Lead artist, Owner at Agency Webworkman
January 1, 2013 - November 9, 2025Owner, business organisation, team lead, content creation in various 3D related projects.
Lead 3D Artist / Technical Director at PixateCreative
January 1, 2011 - February 1, 2014Directed creation of CG imagery and animation, including lighting, rendering, and look development. Developed pipeline tools, scripts, and digital assets used across productions, focusing on improving workflow efficiency and maintaining visual quality. Owned both creative output and the technical pipeline aspects required to deliver consistent results.
Graphic Artist at Albinati Aeronautics
November 1, 2010 - December 31, 2010Produced technical graphics, drawings, spec sheets, and renderings for the aviation industry. Focused on clear visualization and accurate presentation suited to engineering documentation.
3D artist at PiXateCreative
January 1, 2010 - January 1, 2013Creation, lead in various 3D related projects, from archviz to films.
3D Artist at Studio Medison
March 1, 2009 - July 1, 2010Produced a range of visualizations for design and presentation projects, supporting client-facing visual communication and presentation needs.
Graphic Artist / Draftsman / Visualization Specialist at MRM Inženjering
January 1, 2002 - March 1, 2009Produced technical graphics and renderings for the HVAC engineering industry. Built early grounding in translating technical/engineering data into clear visuals—skills later applied to CAD-to-render and sketch-to-render workflows.
3D Artist at Releyez3D — Animation Studio
June 1, 2001 - May 1, 2002Modeled and rendered jewellery and watches, focusing on close-up material and craftsmanship visualization.
3D artist at MRM Engineering
February 1, 2001 - November 1, 2013Converting HVAC drawings into 3d graphic, offline and realtime.
Education
Entrepreneurial business at University Braca Karic
September 3, 2001 - November 2, 2005Entrepreneurial Management at University “Braća Karić”
January 1, 2001 - January 1, 2005Python for CG TDs College course at Python for CG TDs College course
January 1, 2009 - January 1, 2010High School at High School “Svetozar Marković”
January 1, 1993 - January 1, 1997Entrepreneurial Management at University “Braća Karić”
January 1, 2001 - January 1, 2005High School at High School “Svetozar Marković”
January 1, 1993 - January 1, 1997Qualifications
TD Python Certification
December 1, 2019 - December 12, 2020TD School, one year course of Python in VfX
Python for CG TDs College course
January 1, 2009 - January 1, 2010Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
Art direction, modeling and rendering.
Project entirely done in SideFX Houdini, rendered with Karma.
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