I am Sridhoni, a 23-year-old Game Designer And Narrative Designer with 4-5 completed projects focusing heavily on high-standard narrative design, worldbuilding, character depth, and systemic quest structures. My expertise lies in bridging creative writing with practical gameplay design—crafting detailed world bibles, complex multi-layered characters, and immersive environments across diverse genres (from hard sci-fi and historical fantasy to high fantasy). I excel at developing global industrial standard documentation that cross-functional art, level design, and engineering teams can immediately build from. If you are looking for a dedicated game writer who understands pacing, environmental storytelling, and dynamic player engagement, my portfolio speaks for itself.

Sriram

I am Sridhoni, a 23-year-old Game Designer And Narrative Designer with 4-5 completed projects focusing heavily on high-standard narrative design, worldbuilding, character depth, and systemic quest structures. My expertise lies in bridging creative writing with practical gameplay design—crafting detailed world bibles, complex multi-layered characters, and immersive environments across diverse genres (from hard sci-fi and historical fantasy to high fantasy). I excel at developing global industrial standard documentation that cross-functional art, level design, and engineering teams can immediately build from. If you are looking for a dedicated game writer who understands pacing, environmental storytelling, and dynamic player engagement, my portfolio speaks for itself.

Available to hire

I am Sridhoni, a 23-year-old Game Designer And Narrative Designer with 4-5 completed projects focusing heavily on high-standard narrative design, worldbuilding, character depth, and systemic quest structures.

My expertise lies in bridging creative writing with practical gameplay design—crafting detailed world bibles, complex multi-layered characters, and immersive environments across diverse genres (from hard sci-fi and historical fantasy to high fantasy). I excel at developing global industrial standard documentation that cross-functional art, level design, and engineering teams can immediately build from. If you are looking for a dedicated game writer who understands pacing, environmental storytelling, and dynamic player engagement, my portfolio speaks for itself.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Game Designer (Intern) at Yellow Cap Games
November 1, 2025 - January 31, 2026
Contributed to foundational gameplay mechanics and core loop/system concepts for an unannounced project. Designed level architecture layouts by structuring environment nodes and sightlines to support intentional narrative pacing. Drafted and maintained structured definitions, story beats, and creative flowcharts within the central GDD.
UI/UX Designer & React Developer at Pukal Technology
March 1, 2025 - Present
Designed interactive menu paths and UI system layouts in Figma to improve player navigation and onboarding clarity. Mapped player interaction wireframes and onboarding flows to strengthen system layout engagement and overall usability.

Education

Bachelor of Computer Applications (BCA) at NMSS Vellaichamy Nadar College
January 11, 2030 - August 5, 2026
Narrative Design Masterclass (Udemy) at Udemy
January 1, 2026 - August 5, 2026
Master in Game Level Designer (Unity/Unreal) (Udemy) at Udemy
January 11, 2030 - August 5, 2026
Mastering Figma: UI/UX Design (Guvi) at Guvi
January 11, 2030 - August 5, 2026

Qualifications

Narrative Design Masterclass
January 1, 2026 - August 5, 2026
Master in Game Level Designer (Unity/Unreal)
January 11, 2030 - August 5, 2026
Mastering Figma: UI/UX Design
January 11, 2030 - August 5, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

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