I'm Stanislava Piannikova, a Concept Artist and 2D Character Designer with experience in mobile games, visual development, and original IP creation. I design expressive characters, environments, props, and illustrations from early concepts to polished final artwork. Passionate about creating memorable, animation-ready designs with strong silhouettes, personality, and visual storytelling. I thrive in stylized art production, live-event content, and collaborative creative pipelines, delivering artwork that fits production pipelines and animation workflows. My approach emphasizes strong silhouettes, clear visual storytelling, and a friendly, collaborative mindset.

Stanislava Piannikova

I'm Stanislava Piannikova, a Concept Artist and 2D Character Designer with experience in mobile games, visual development, and original IP creation. I design expressive characters, environments, props, and illustrations from early concepts to polished final artwork. Passionate about creating memorable, animation-ready designs with strong silhouettes, personality, and visual storytelling. I thrive in stylized art production, live-event content, and collaborative creative pipelines, delivering artwork that fits production pipelines and animation workflows. My approach emphasizes strong silhouettes, clear visual storytelling, and a friendly, collaborative mindset.

Available to hire

I’m Stanislava Piannikova, a Concept Artist and 2D Character Designer with experience in mobile games, visual development, and original IP creation. I design expressive characters, environments, props, and illustrations from early concepts to polished final artwork. Passionate about creating memorable, animation-ready designs with strong silhouettes, personality, and visual storytelling.

I thrive in stylized art production, live-event content, and collaborative creative pipelines, delivering artwork that fits production pipelines and animation workflows. My approach emphasizes strong silhouettes, clear visual storytelling, and a friendly, collaborative mindset.

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Work Experience

2D Generalist at Half Bite
December 1, 2023 - Present
Designing stylized characters, icons, props, and in-game visual assets; developing concepts and visual directions for seasonal events and live content; creating expressive illustrations and polished final renders; producing clean assets suitable for implementation and animation workflow; preparing graphics for Unity and Spine integration; supporting AI-assisted art pipelines and iterative concept development; creating documentation and onboarding materials; collaborating closely with designers, animators, and developers throughout production.
Outsource Artist at PlayQ; Limbheim Studio (outsourced projects)
June 1, 2024 - November 1, 2024
Worked on outsourced game art and illustration projects. Projects include: Treasure Party — PlayQ; Wild Life — Limbheim Studio. Created character illustrations, props, backgrounds, and stylized game assets; adapted to different art styles and production pipelines depending on project requirements.
Concept Artist at Dead Flamingo, Twenty Ninety Creative
September 1, 2023 - December 1, 2023
Shaping the overall art direction and visual identity of the PC game Dead Flamingo; defining style, atmosphere, and mood of the game; creating environment and location concepts; designing the main character’s appearance and personality; developing concepts for the Cat Island area with focus on mood, storytelling, and worldbuilding.
2D Artist at Playgendary
June 1, 2023 - August 1, 2023
Worked within the marketing team on the DIY project and Bowmasters. Created stylized casual and semi-realistic artwork for advertising creatives, including character concepts, environment illustrations, props and promotional visuals, key art for animated marketing campaigns; progressed from rough sketches to final polished artwork while collaborating with animators, producers, and video designers.
Lead Concept Artist at Nephelia (Indie Game)
January 1, 2023 - May 1, 2023
Led visual development for an original indie game IP. Designing characters, creatures, architecture, and environment props; establishing visual language and mood for the game world; exploring multiple visual directions during early worldbuilding; creating concept sheets and production references for 3D artists; contributing original ideas that influenced the artistic direction of the project.

Education

Bachelor's Degree in Painting and Art Education at Primorsky Regional Art College, Vladivostok
September 1, 2014 - June 1, 2018

Qualifications

Foreign Language Teaching
April 1, 2023 - September 30, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education