I'm Ray Nothnagel, Unity engineer and architect of code and worlds. For nearly two decades I've built polished, scalable systems across mobile games, integrated apps, and interactive experiences. From Bluetooth-connected workout platforms to Play-Along Video for Nickelodeon’s Noggin, I've led teams and shipped experiences that prize clean architecture and extensible design.\n\nI'm not just a coder. As author of Afterverse, a hard sci‑fi tabletop RPG, and co‑founder of Vector Visionary Studio, I craft galaxies, gameplay, structures, user experiences, and visuals. My design sensibility blends systemic thinking with sharp narrative instincts, balancing gameplay mechanics with branching dialogue and lore. I'm comfortable augmenting my coding with AI language models to push beyond my direct experience, and I’ve taught STEM to kids from kindergarten through high school—because sometimes explaining to a second grader makes the idea click.

Ray Nothnagel

I'm Ray Nothnagel, Unity engineer and architect of code and worlds. For nearly two decades I've built polished, scalable systems across mobile games, integrated apps, and interactive experiences. From Bluetooth-connected workout platforms to Play-Along Video for Nickelodeon’s Noggin, I've led teams and shipped experiences that prize clean architecture and extensible design.\n\nI'm not just a coder. As author of Afterverse, a hard sci‑fi tabletop RPG, and co‑founder of Vector Visionary Studio, I craft galaxies, gameplay, structures, user experiences, and visuals. My design sensibility blends systemic thinking with sharp narrative instincts, balancing gameplay mechanics with branching dialogue and lore. I'm comfortable augmenting my coding with AI language models to push beyond my direct experience, and I’ve taught STEM to kids from kindergarten through high school—because sometimes explaining to a second grader makes the idea click.

Available to hire

I’m Ray Nothnagel, Unity engineer and architect of code and worlds. For nearly two decades I’ve built polished, scalable systems across mobile games, integrated apps, and interactive experiences. From Bluetooth-connected workout platforms to Play-Along Video for Nickelodeon’s Noggin, I’ve led teams and shipped experiences that prize clean architecture and extensible design.\n\nI’m not just a coder. As author of Afterverse, a hard sci‑fi tabletop RPG, and co‑founder of Vector Visionary Studio, I craft galaxies, gameplay, structures, user experiences, and visuals. My design sensibility blends systemic thinking with sharp narrative instincts, balancing gameplay mechanics with branching dialogue and lore. I’m comfortable augmenting my coding with AI language models to push beyond my direct experience, and I’ve taught STEM to kids from kindergarten through high school—because sometimes explaining to a second grader makes the idea click.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Unity Engineer at Virtual Training World
September 30, 2023 - July 17, 2025
Worked on the Vingo exercise app, involving development for Bluetooth hardware, voice chat, networking, and gameplay. Transformed a prototype app into a production-ready game experience. Developed coding standards and practices for a sustainable async-by-default codebase. Integrated third-party systems and Bluetooth fitness hardware to enhance user experience.
Unity Engineer at Nickelodeon Games
June 30, 2018 - July 17, 2025
Engineered the Smart Video app (later Noggin) to create tools for content authors and video-based apps for children. Developed an editor-focused codebase into a consumer-grade app for Play-Along Video. Worked with video and interactive content from multiple sources and handled Unity C#, custom serialization, export/import tools, complex data structures, and editor code.
Senior Unity Developer at Kognito LLC
April 30, 2016 - July 17, 2025
Worked on a medium-sized team to create educational conversational experiences in the Unity engine. Used Agile methodology to coordinate with the team adapting to changing project needs. Developed Unity editor tools in C# for teammates and ensured interoperability with Adobe Animate (Flash) workflow.
Lead Unity Developer at leftchannel inc.
June 30, 2015 - July 17, 2025
Led development on several client projects and games. Consulted initially in 2010, coaching web developers in Unity basics, while creating the foundation for the game PEST: BEGINS. Established an augmented reality workflow and toolkit involving Unity, Maya, and Cinema 4D. Integrated Unity apps with plugins such as Facebook and in-app purchases. Developed and published experiences and games for iOS.
Founder at Vector Visionary Studio
January 1, 2023 - Present
Founder of a team for client-focused Unity development services; developed coding standards and practices for a sustainable codebase; built a team and established processes; developed concepts and prototypes for client projects.
STEM Educator at Concorde Education
January 1, 2024 - Present
Part-time traveling teacher for various STEM classes in the NYC area; developed curriculum, objectives, and Keynote presentations; taught kids from kindergarten to high school.
Unity Engineer at Virtual Training World
January 1, 2023 - September 16, 2025
Engineer on the Vingo exercise app, involving Bluetooth hardware, voice chat, networking, and gameplay; turned a prototype into a production-ready game experience; integrated third-party systems and Bluetooth fitness hardware to create a good user experience.
Developer at Sovranti LLC
January 1, 2021 - September 16, 2025
Developed a Unity-based tabletop game engine; integrated PDF viewing, multithreaded code, and UX optimizations; adhered to strict code review standards and practices.
Unity Developer at Icon Interactive
January 1, 2020 - September 16, 2025
Developed client projects across multiple fields; coded a synchronized multi-computer simulator for bus driver training; created a 3D model processing tool with custom algorithms.
Unity Developer at Nickelodeon Games
January 1, 2019 - September 16, 2025
Engineer on the Smart Video app (Noggin) to create tools for content authors and video-based apps for children; developed an editor-focused codebase into a consumer-grade app; worked with video and interactive content from multiple sources; Unity C#, custom serialization, export/import tools, complex data structures, and editor code.
Senior Unity Developer at Kognito LLC
January 1, 2016 - September 16, 2025
Developer on a medium-sized team to create educational conversational experiences in the Unity engine; used Agile methodology; developed Unity editor tools in C#; interoperability with Adobe Animate (Flash) workflow.
Founder & Tech Lead at FigYOUrine
January 1, 2015 - September 16, 2025
Invented a process for 3D scanning and printing figurines of customers in cosplay; integrated multiple technologies for affordability; experience with 3D printers, 3D scanners, and Blender automation for processing.
Solo Unity Developer at leftchannel inc
January 1, 2015 - September 16, 2025
Solo developer on several client projects and games; established an augmented reality workflow and toolkit involving Unity, Maya, and Cinema 4D; integrated Unity apps with plugins including Facebook and in-app purchases; developed and published experiences and games for iOS.
Event Coordinator at Anime Punch
January 1, 2015 - September 16, 2025
Coordinated and ran conventions and weekly events for anime and sci-fi fans; wrote custom software for processing badge printing, video playlist management, and inventory control; led multiple teams and panels under time pressure.
Junior Unity Developer at EduWeb
January 1, 2007 - September 16, 2025
Worked on multiple Unity educational game projects, including WolfQuest; created story progression, dialog systems, particle effects, and graphic details for animal and human characters.
Creator & Author at Afterverse Tabletop RPG
January 1, 2001 - Present
Wrote, tested, and self-published a hard sci-fi tabletop RPG; authored a sci-fi universe with multicultural alien civilizations, historical timelines, worlds, and deep characters; developed a versatile D6 Bank game system; directed a team of freelance artists to produce a polished sourcebook for print; funded and fulfilled a Kickstarter campaign to finalize and ship the materials.

Education

Add your educational history here.

Qualifications

Certified Expert Gameplay Programmer
January 1, 2018 - December 31, 2018

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services