I’m Ray Nothnagel, Unity engineer and architect of code and worlds. For nearly two decades I’ve built polished, scalable systems across mobile games, integrated apps, and interactive experiences. From Bluetooth-connected workout platforms to Play-Along Video for Nickelodeon’s Noggin, I’ve led teams and shipped experiences that prize clean architecture and extensible design.\n\nI’m not just a coder. As author of Afterverse, a hard sci‑fi tabletop RPG, and co‑founder of Vector Visionary Studio, I craft galaxies, gameplay, structures, user experiences, and visuals. My design sensibility blends systemic thinking with sharp narrative instincts, balancing gameplay mechanics with branching dialogue and lore. I’m comfortable augmenting my coding with AI language models to push beyond my direct experience, and I’ve taught STEM to kids from kindergarten through high school—because sometimes explaining to a second grader makes the idea click.
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