Game animator focused on character movement, animation cycles, and responsive gameplay animation in Unreal Engine 5. Experienced with Blender and animation blueprints/state machines to deliver believable, smooth character motion for games. Passionate about game development, animation systems, and bringing characters to life with high-quality, polished in-engine results.

Vladyslav Vsteblovvskyi

Game animator focused on character movement, animation cycles, and responsive gameplay animation in Unreal Engine 5. Experienced with Blender and animation blueprints/state machines to deliver believable, smooth character motion for games. Passionate about game development, animation systems, and bringing characters to life with high-quality, polished in-engine results.

Available to hire

Game animator focused on character movement, animation cycles, and responsive gameplay animation in Unreal Engine 5. Experienced with Blender and animation blueprints/state machines to deliver believable, smooth character motion for games.

Passionate about game development, animation systems, and bringing characters to life with high-quality, polished in-engine results.

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Language

Work Experience

Animator at Norsk a Games
January 1, 2026 - Present
Created and maintained character rigs using custom setups and applicable auto-rig solutions. Animated gameplay characters in Maya with an emphasis on locomotion, interaction, combat, and ability systems. Produced high-quality looping gameplay animations, polished animation work, and ensured smooth integration into gameplay animation systems.

Education

B.A. in Animation for Games & Films (Diploma Project in Rigging in Blender for Games) at Wrocław University of Applied Sciences (DSW)
January 1, 2022 - January 1, 2025
Cinema 4D Animation Course at Cinema 4D Animation Course
January 1, 2021 - January 1, 2021

Qualifications

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Industry Experience

Gaming, Media & Entertainment