Hi, I’m Stefan Akin. For over a decade I’ve worked as a Lead Concept Artist, Illustrator, and Art Director, bringing a wealth of experience to every project. I specialize in crafting compelling visuals and immersive worlds, collaborating with clients on high-profile projects and pitches. My focus is on visual storytelling, art direction, and establishing cohesive artistic visions that define the tone and emotion of each project. Driven by curiosity and creative excellence, I aim to deliver impactful visual experiences that connect with audiences and elevate brand identity.

Stefan Akin

Hi, I’m Stefan Akin. For over a decade I’ve worked as a Lead Concept Artist, Illustrator, and Art Director, bringing a wealth of experience to every project. I specialize in crafting compelling visuals and immersive worlds, collaborating with clients on high-profile projects and pitches. My focus is on visual storytelling, art direction, and establishing cohesive artistic visions that define the tone and emotion of each project. Driven by curiosity and creative excellence, I aim to deliver impactful visual experiences that connect with audiences and elevate brand identity.

Available to hire

Hi, I’m Stefan Akin. For over a decade I’ve worked as a Lead Concept Artist, Illustrator, and Art Director, bringing a wealth of experience to every project. I specialize in crafting compelling visuals and immersive worlds, collaborating with clients on high-profile projects and pitches.

My focus is on visual storytelling, art direction, and establishing cohesive artistic visions that define the tone and emotion of each project. Driven by curiosity and creative excellence, I aim to deliver impactful visual experiences that connect with audiences and elevate brand identity.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Lead Visual/Concept Artist & Director at Demodern - Creative Technologies
February 1, 2021 - January 31, 2025
Led visual concept development for interactive digital experiences, setting the visual tone and ensuring stylistic consistency across projects. Collaborated with creative directors and cross-disciplinary teams to deliver high-quality concept art and key visuals that inform user experience and brand identity.
Concept Artist at Airship Images Limited
May 1, 2020 - February 28, 2021
Created and directed pinball machine illustrations for multiple brands and titles, including Queen, ensuring strong visual appeal and thematic cohesion across campaigns.
Illustrator & Director at Pinball Brothers Ltd.
March 1, 2019 - April 30, 2020
Led concept art and team efforts for hyperreal mascot Simon from SimonMobile; contributed to the Ghoul character redesign that won a VES Award in 2023.
Creative Technologies Lead Visual/Concept Artist & Director at Demodern
February 1, 2021 - January 1, 2025
Led visual concept development for interactive digital experiences, collaborating with creative directors to define visual tone and ensure stylistic consistency across projects. Created high-quality concept art and key visuals, while guiding cross-disciplinary teams to deliver cohesive artistic visions that define project tone and emotion.

Education

Diploma at Hamburg Technical Art School (HTK)
January 11, 2030 - January 15, 2026

Qualifications

c
January 27, 2026 - January 27, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services
    paper Pringles® - AR You Ready!?

    As the concept artist and part of the art direction team, I collaborated on a project that took Pringles®’ involvement in digital pop culture, gaming, and eSports to the next level. For the 2022 football season, we teamed up with ACNE to transform every Pringles® package into a mini gaming console using augmented reality. Players could shoot the can to unlock one of six football characters virtually, with the chance to also 3D-print them for home.

    https://vimeo.com/demodern/pringles-ar?share=copy

    paper PETA - AI-driven Immersive Experience

    To explore the complex relationship between humans and animals, we partnered with PETA to create an Award Winning, immersive AI-driven experience. This emotional and personalized dialogue aims to raise awareness about animal rights, encouraging reflection and educating individuals on the impact of their daily actions on animal welfare. Together with Vivian Schulze, I was able to take this experience to a whole new level.

    paper Aim Gods

    I was a part of the Visual Team that created this game.

    I had the pleasure to create the Character Concept art as well as the Props and assets Like guns and Skybox art.

    paper Concept Artist for the short movie: A Calling. From the Desert. To the Sea.

    Take a look at the award-winning movie A Calling from the Desert to the Sea! I had the pleasure of elevating the design and concept art process for the Ghoul Monster, collaborating with the talented Daniel Harrison and Till Sander Titgemeyer.

    paper Migros - M-Escape Game

    M-Escape is a digital escape game by Migros, Switzerland’s largest retail company, conceived and developed by MUTABOR Technologies GmbH and Demodern. Partnering with Josef Anton as concept artist and illustrator, we Illustrated this immersive game. Players take on the role of detectives in an interactive adventure featuring puzzles, detailed scenes, and innovative technolog

    all set within a compelling story that reimagines the brand.

    paper SIMon mobile - Simon

    Creating Simon, the mascot for SimonMobile, was an unforgettable journey. From initial sketches to concept art, and then art directing a talented 3D team to bring him to life, every step was a rewarding challenge. This experience stands out as a career highlight I’ll always cherish.