Hi, I’m Stefano Attanasio. I’m a Character Artist and Level Artist completing an Honors Bachelor of Game Design at Sheridan College in Oakville. I was a finalist in Best Art Direction and Best Gameplay Mechanics at Level Up 2024 for Wumbo, where I led a team of eight designers and helped deliver a gameplay experience addressing the housing crisis. I thrive in collaborative teams, enjoy turning concepts into polished assets, and love iterating based on feedback.
In my practice I focus on character and environment art, rigging, animation, and asset creation using Blender, Maya, ZBrush, Substance Painter, and Unreal Engine 5. I’ve contributed to gameplay feel and visuals, documented designs, and coordinated schedules and feedback. I’m excited to apply my skills in game art, level design, and production leadership.
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