Hi, I’m Stefano Attanasio, a 3D character artist and level designer based in Toronto. I recently shipped NPCs and level assets for the game Wumbo at Fighthouse, and I enjoy turning concepts into polished, game-ready characters and environments. I’m proficient with Blender, Maya, Substance Painter, Unreal Engine, and the Adobe toolset, and I love collaborating with teams to solve design challenges and push visuals to the next level. I’m always learning and expanding my toolkit, with ongoing coursework in rigging and character setup. I’m excited to bring art, rigging, and level creation skills to new adventures in game development.

Stefano Attanasio

Hi, I’m Stefano Attanasio, a 3D character artist and level designer based in Toronto. I recently shipped NPCs and level assets for the game Wumbo at Fighthouse, and I enjoy turning concepts into polished, game-ready characters and environments. I’m proficient with Blender, Maya, Substance Painter, Unreal Engine, and the Adobe toolset, and I love collaborating with teams to solve design challenges and push visuals to the next level. I’m always learning and expanding my toolkit, with ongoing coursework in rigging and character setup. I’m excited to bring art, rigging, and level creation skills to new adventures in game development.

Available to hire

Hi, I’m Stefano Attanasio, a 3D character artist and level designer based in Toronto. I recently shipped NPCs and level assets for the game Wumbo at Fighthouse, and I enjoy turning concepts into polished, game-ready characters and environments. I’m proficient with Blender, Maya, Substance Painter, Unreal Engine, and the Adobe toolset, and I love collaborating with teams to solve design challenges and push visuals to the next level.

I’m always learning and expanding my toolkit, with ongoing coursework in rigging and character setup. I’m excited to bring art, rigging, and level creation skills to new adventures in game development.

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Language

English
Fluent

Work Experience

Character Art at Red Blade Samurai
February 1, 2026 - March 1, 2026
Sculpted, retopologized and textured Red Blade Samurai, a full character model from concept to end product. Optimized model and textures for use in-game. Brought into Unreal Engine 5 for lighting and rendering.
Character Rigging at Link: The Legend Zelda
December 1, 2025 - January 1, 2026
Sculpted, retopologized, and textured Link, a character model focused on an animation-ready rig. Created a skeleton and weight painted the model while avoiding clipping and deformations. Set up forward and inverse kinematics for easy posing.
Character Artist & Level Artist at Fighthouse
September 1, 2023 - April 1, 2024
Worked as a character and level artist for the game Wumbo (Itch Link). Took ownership of 5 NPC characters from concept to implementation. Managed set dressing for 3 níveis following project standards (object count). Met with the team daily to solve design issues and maintain solid communication.

Education

Honors Bachelor of Game Design at Sheridan College, Oakville
January 1, 2020 - January 1, 2024
Honours Bachelor of Game Design at Sheridan College
September 1, 2020 - April 1, 2024
Honours Bachelor of Game Design at Sheridan College
September 1, 2020 - April 1, 2024
Honours Bachelor of Game Design at Sheridan College
September 1, 2020 - April 1, 2024
Honours Bachelor of Game Design at Sheridan College
September 1, 2020 - April 1, 2024

Qualifications

The Art of Effective Rigging Course
October 1, 2025 - November 1, 2025
Character Rigging
December 1, 2025 - January 1, 2026
Character Art
February 1, 2026 - March 1, 2026
The Art of Effective Rigging Course
October 1, 2025 - November 1, 2025
Character Rigging
December 1, 2025 - January 1, 2026
Character Art
February 1, 2026 - March 1, 2026
The Art of Effective Rigging Course
October 1, 2025 - November 1, 2025
The Art of Effective Rigging Course (P2Design)
October 1, 2025 - November 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education