Hi, I'm Stefano Attanasio. I'm a Character Artist and Level Artist completing an Honors Bachelor of Game Design at Sheridan College in Oakville. I was a finalist in Best Art Direction and Best Gameplay Mechanics at Level Up 2024 for Wumbo, where I led a team of eight designers and helped deliver a gameplay experience addressing the housing crisis. I thrive in collaborative teams, enjoy turning concepts into polished assets, and love iterating based on feedback. In my practice I focus on character and environment art, rigging, animation, and asset creation using Blender, Maya, ZBrush, Substance Painter, and Unreal Engine 5. I’ve contributed to gameplay feel and visuals, documented designs, and coordinated schedules and feedback. I’m excited to apply my skills in game art, level design, and production leadership.

Stefano Attanasio

Hi, I'm Stefano Attanasio. I'm a Character Artist and Level Artist completing an Honors Bachelor of Game Design at Sheridan College in Oakville. I was a finalist in Best Art Direction and Best Gameplay Mechanics at Level Up 2024 for Wumbo, where I led a team of eight designers and helped deliver a gameplay experience addressing the housing crisis. I thrive in collaborative teams, enjoy turning concepts into polished assets, and love iterating based on feedback. In my practice I focus on character and environment art, rigging, animation, and asset creation using Blender, Maya, ZBrush, Substance Painter, and Unreal Engine 5. I’ve contributed to gameplay feel and visuals, documented designs, and coordinated schedules and feedback. I’m excited to apply my skills in game art, level design, and production leadership.

Available to hire

Hi, I’m Stefano Attanasio. I’m a Character Artist and Level Artist completing an Honors Bachelor of Game Design at Sheridan College in Oakville. I was a finalist in Best Art Direction and Best Gameplay Mechanics at Level Up 2024 for Wumbo, where I led a team of eight designers and helped deliver a gameplay experience addressing the housing crisis. I thrive in collaborative teams, enjoy turning concepts into polished assets, and love iterating based on feedback.

In my practice I focus on character and environment art, rigging, animation, and asset creation using Blender, Maya, ZBrush, Substance Painter, and Unreal Engine 5. I’ve contributed to gameplay feel and visuals, documented designs, and coordinated schedules and feedback. I’m excited to apply my skills in game art, level design, and production leadership.

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Language

English
Fluent

Work Experience

Character Artist / Level Artist at Wumbo (WUM BO)
January 1, 2023 - January 1, 2024
Finalist in Best Art Direction and Best Gameplay Mechanics at Level Up 2024. Led a team of eight designers, providing constructive feedback, and developed a gameplay experience addressing the housing crisis. Drove asset creation pipeline, designed a Game Design Document for asset tracking, bug reporting, and milestone reviews, and crafted weekly schedules. Tracked progress via Trello; integrated art feedback from Sheridan Mentorship Lab; conducted extensive research on housing issues to enhance gameplay. Implemented characters into UE5 via version control (Git) with Blueprint-driven animation triggers and interactions. Created low- and high-poly assets, UV mapped, and textured in Substance Painter; rigged and animated assets for rigging and animation pipelines.
Team Manager at Life on the Edge of Ruin
January 1, 2023 - January 1, 2024
Team Manager for a student game project. Led a team of designers, facilitated daily check-ins to align weekly goals, and ensured clear communication of objectives. Created and maintained a Game Design Document and tracked progress with Trello. Integrated industry mentor feedback through Sheridan’s Mentorship Lab program to elevate gameplay experience.
Volunteer / Coordinator at XP Gaming Summit
January 1, 2024 - January 31, 2024
Volunteer and coordinator for XP Gaming Summit 2024. Guided attendees, answered questions, and directed participants to panels and showcases. Connected with indie developers and AAA recruiters to build professional industry connections.
Character Artist at Spud Launcher
January 1, 2020 - January 1, 2024
Character artist for a housing crisis themed project, designing four food-themed enemies with optimized geometry for rigging and animation using Blender. Contributed to gameplay feel and storytelling through character design; extended to low and high-poly FBX models; baked textures in Substance Painter; collaborated with gameplay programmers to ensure hit boxes and scale accuracy; integrated characters into UE5 via version control.

Education

Honors Bachelor of Game Design at Sheridan College, Oakville
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education