Self-taught AI specialist and published novelist with continuous hands-on experience across leading large language models (Claude, GPT, Gemini) since their earliest public availability. Built and personally maintains a documented, reusable AI-assisted story system—prompt patterns, workflow templates, and multi-pass editorial quality control from outline to dialogue and continuity enforcement. I use AI strictly as an editorial/drafting collaborator while keeping creative and narrative decisions fully human-directed. Currently executing an 11-title independent publishing roadmap alongside parallel AI-assisted multimedia pipelines (video, animation, music, and games), including development of an Unreal Engine game demo and an original triple album in final production.

Ashley Rayne

Self-taught AI specialist and published novelist with continuous hands-on experience across leading large language models (Claude, GPT, Gemini) since their earliest public availability. Built and personally maintains a documented, reusable AI-assisted story system—prompt patterns, workflow templates, and multi-pass editorial quality control from outline to dialogue and continuity enforcement. I use AI strictly as an editorial/drafting collaborator while keeping creative and narrative decisions fully human-directed. Currently executing an 11-title independent publishing roadmap alongside parallel AI-assisted multimedia pipelines (video, animation, music, and games), including development of an Unreal Engine game demo and an original triple album in final production.

Available to hire

Self-taught AI specialist and published novelist with continuous hands-on experience across leading large language models (Claude, GPT, Gemini) since their earliest public availability. Built and personally maintains a documented, reusable AI-assisted story system—prompt patterns, workflow templates, and multi-pass editorial quality control from outline to dialogue and continuity enforcement.

I use AI strictly as an editorial/drafting collaborator while keeping creative and narrative decisions fully human-directed. Currently executing an 11-title independent publishing roadmap alongside parallel AI-assisted multimedia pipelines (video, animation, music, and games), including development of an Unreal Engine game demo and an original triple album in final production.

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Language

English
Fluent

Work Experience

Author & Publisher (Independent) at Self-employed (Kindle Direct Publishing)
January 1, 2026 - Present
Published The Hollow King (The Primordial Cycle, Book 1) and authored additional previously published ebooks. Operates a structured rapid-release schedule targeting multiple original titles across several series and standalones. Drafts and AI-assisted edits each work through a personal, repeatable production pipeline while maintaining full creative and editorial ownership; AI is used for refinement and craft support.
AI-Assisted Multimedia & Game Production (Independent) at Self-employed
January 1, 2024 - Present
Produces AI-assisted videos and develops a narrative-driven game pipeline. Produces 120+ AI-assisted videos since late 2025 using tools including Flux, SDXL, and Kling AI. Developing an Unreal Engine game targeting a demo release and later beta; built and runs a multi-agent AI production system for narrative, dialogue, continuity, and asset generation workflows.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services