Available to hire
Technical Animator specializing in game animation systems, rigging, and gameplay integration for mobile and PC games. Experienced with Blender, Unity, Spine 2D, and technical art workflows, creating efficient animation pipelines and optimized in-game solutions.
Contributed to a title with over 10 million downloads and enjoy bridging the gap between art and engineering to deliver polished, responsive player experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Work Experience
Lead Technical Animator at Double Fun Game
January 1, 2020 - December 31, 2025Led technical animation work including character and mechanical animation pipeline design and VFX integration for game features. Implemented and maintained custom pipelines and tooling, including Blender-to-Unity animation workflow and skin/animation management tools.
2D Concept Artist/Animator at Double Fun Game
January 1, 2017 - December 31, 2019Created character and environment design for mobile games in Vietnam. Produced idle and mechanical animation pipelines with VFX for in-game mechanics, contributing to +10 million downloads. Also modeled content including Rusty Blower 3D, contributing to +5 million downloads. Implemented a custom 3D animation pipeline from Blender to Unity and a custom Blender tool for managing character skins and animations.
Education
Advanced Diploma Multimedia at FPT ARENA
January 1, 2017 - July 11, 2026Qualifications
Industry Experience
Gaming, Software & Internet
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