Stéphanie Roberge

Available to hire

I’m Stéphanie Roberge, a 3D materials artist and environment-focused digital creator driven by a strong eye for detail, visual consistency, and high-quality results.

About

I’m Stéphanie Roberge, a 3D materials artist and environment-focused digital creator driven by a strong eye for detail, visual consistency, and high-quality results. Through my Bachelor’s in 3D Animation, Digital Design, and Game Development, I’ve developed a solid foundation in creating believable textures and surfaces, with a particular passion for PBR workflows and material development for real-time engines like Unreal Engine.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Healthcare

More experts in Montreal, Canada

Projects · 1

“The Artist’s Silence.” A Room where an artist lived, and even though he is gone, his art remains alive. This environment project gave me the opportunity to tackle a variety of technical challenges and creative problem-solving, while pushing myself to grow as an artist. Throughout this project, I explored lighting, composition, technical art, and modeling, while continuing to refine my material creation and texturing skills. One of my main goals was to combine traditional artistry with procedural workflows. I wanted the flowers painted on the piano to feel genuinely hand-painted, as if an artist had carefully decorated the instrument by hand, while remaining fully procedural so I could easily modify the pattern whenever needed. You can find more details and Materials breakdowns on my ArtStation : https://www.twine.net/signin

  • 3D Modeler
  • Game Developer

Work experience

Cloud Chamber Material Artist · Cloud ChamberJun 2022 – Aug 2025 · 3 yrs 3 mos

Created a high-quality PBR material library and integrated it into the Unreal game engine. Maintained a rigorous and consistent organizational structure for the materials library. Developed tools in Substance Designer, and created filters and smart materials in Substance Painter. Collaborated with multiple teams to meet texture and material needs, working alongside the art director and team leader within the framework of research and development (R&D) for material style.

Mentor (PEER SUPPORT Program) · École NADJan 2022 – May 2022 · 5 mos

Assisted and advised students in their learning process, monitored progress weekly, and supported them in ensuring course material was properly understood.

Animal Health Technician · Beauharnois Veterinary ClinicJan 2020 – Jan 2023 · 3 yrs 1 mo

Assisted the veterinary surgeon during operations and provided emergency and basic nursing care. Advised clients on animal health care and supported day-to-day clinic needs.

Education

Bachelor’s Degree — 3D Animation & Digital Design & Game Development · École NAD — UQAC2019 – 2022
Animal Health (DEC program) · DCS Cégep de Saint-Hyacinthe2013 – 2016
DES · Polyvalente Le Carrefour2007 – 2012

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