SG

Steven Gast

Available to hire

I’m Steven Gast, a game developer and designer who enjoys building gameplay systems end-to-end—especially in Unreal Engine and other real-time tools.

About

I’m Steven Gast, a game developer and designer who enjoys building gameplay systems end-to-end—especially in Unreal Engine and other real-time tools. I’ve worked on live-event content, reusable blueprint systems, and combat/weapon systems, and I like turning player ideas into reliable mechanics, UI, and smooth in-game experiences.

I’m also comfortable in a programming-heavy role, collaborating on multiplayer/local co-op functionality and leading gameplay features like wave systems and enemy AI. Beyond development, I bring hands-on design skills with animation state machines, locomotion systems, and motion/character work, and I’m always focused on fixing gameplay bugs and polishing the details that make games feel great.

  • Joined September 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

Design Intern · Dune AwakeningJun 2025 – Aug 2025 · 3 mos

Designed micro-environments for a live service event and built reusable blueprint systems for future events. Implemented multiple new weapons, armor, and emotes for upcoming DLC, and identified, documented, and resolved gameplay bugs to improve overall game stability and player experience.

Programming Intern · Otisco Studios LLC (Remote)Mar 2025 – Jun 2025 · 4 mos

Developed player character locomotion and implemented animations. Designed and implemented overheat, firing, and missile systems for the player character, and worked on enemy AI responses to the player’s character behavior.

Education

M.A. Communication and Business Leadership · High Point University2024 – 2025
B.S. Physics; B.A. Game Design and Interactive Media · High Point University2020 – 2024

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