Steven Gast
I’m Steven Gast, a game developer and designer who enjoys building gameplay systems end-to-end—especially in Unreal Engine and other real-time tools.
About
I’m Steven Gast, a game developer and designer who enjoys building gameplay systems end-to-end—especially in Unreal Engine and other real-time tools. I’ve worked on live-event content, reusable blueprint systems, and combat/weapon systems, and I like turning player ideas into reliable mechanics, UI, and smooth in-game experiences.
I’m also comfortable in a programming-heavy role, collaborating on multiplayer/local co-op functionality and leading gameplay features like wave systems and enemy AI. Beyond development, I bring hands-on design skills with animation state machines, locomotion systems, and motion/character work, and I’m always focused on fixing gameplay bugs and polishing the details that make games feel great.
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
More experts in Durham, United States
Work experience
Designed micro-environments for a live service event and built reusable blueprint systems for future events. Implemented multiple new weapons, armor, and emotes for upcoming DLC, and identified, documented, and resolved gameplay bugs to improve overall game stability and player experience.
Developed player character locomotion and implemented animations. Designed and implemented overheat, firing, and missile systems for the player character, and worked on enemy AI responses to the player’s character behavior.
Education
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