Available to hire
I am an experienced animator specializing in both keyframe and mocap animation, with a strong background in video game and film projects. Over the years, I have contributed to notable productions, ranging from AAA games like Call of Duty to charming children’s games and TV shows. I enjoy blending creativity with technical skills to bring characters and scenes to life.
Currently, I also teach animation-related subjects and lead student projects, which has helped me develop strong leadership and communication skills. I’m passionate about storytelling through animation and always excited to explore new ideas and techniques to improve the craft.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
French
Fluent
Japanese
Beginner
Work Experience
Experience Animator (Keyframe) at RuniQ
June 30, 2025 - July 11, 2025Animated hero and enemy move sets including locomotion, combat, UI, and gameplay animations. Influenced creative direction by pitching ideas and presenting multiple blocking passes and pose explorations for team approval.
Teacher & Producer at College O’Sullivan Québec
August 1, 2022 - PresentSupervised final student projects, provided evaluations, and taught Animation, Modeling, Rigging, and Storyboarding. Directed a 10-person student team for 'Tournoi Peewee' project, managing timelines and client communication.
Animator (Mocap & Keyframe) at Squeeze Studio
July 31, 2022 - July 11, 2025Animated on 'Cracké,' blending 2D aesthetics with 3D techniques, delivering polished and precise animations. Contributed to diverse projects across film and video games, refining timing and beats for character polish.
Keyframe Animator at Bkom Studio
July 31, 2021 - July 11, 2025Animated characters for 'Zorro,' a 3D action-adventure game for children, and various other styles from cartoony to realistic. Led a small animation team, demonstrating leadership and adaptability.
Animator (Mocap & Keyframe) at Beenox
November 30, 2020 - July 11, 2025Worked on Call of Duty: Cold War, animating executions and campaign scenes with mocap. Contributed to Crash Team Racing Nitro-Fueled with cartoony keyframe animation. Thrived in a AAA studio environment, collaborating effectively and contributing innovative ideas.
Animator (Mocap & Keyframe) at Frima Studio
December 31, 2017 - July 11, 2025Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Animator (Mocap & Keyframe) at Frima Studio
June 30, 2018 - July 11, 2025Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Keyframe Animator at Larian Studio
June 30, 2017 - July 11, 2025Animated characters and enemies for Divinity: Original Sin II. Developed foundational 3D animation skills and storytelling techniques.
ExperienceAnimator (Keyframe) at RuniQ
June 1, 2025 - July 11, 2025Animated hero and enemy move sets including locomotion, combat, UI, and gameplay animations. Influenced creative direction by pitching ideas and presenting multiple blocking passes and pose explorations for team approval.
Teacher & Producer at College O’Sullivan Québec
August 1, 2022 - PresentSupervised final student projects, provided evaluations, and taught Animation, Modeling, Rigging, and Storyboarding. Directed a 10-person student team for the "Tournoi Peewee" project, managing timelines and client communication.
Animator (Mocap & Keyframe) at Squeeze Studio
July 1, 2022 - July 11, 2025Animated on "Cracké," blending 2D aesthetics with 3D techniques, delivering polished and precise animations. Contributed to diverse projects across film and video games, refining timing and beats for character polish.
Keyframe Animator at Bkom Studio
July 1, 2021 - July 11, 2025Animated characters for "Zorro," a 3D action-adventure game for children, and various other styles from cartoony to realistic. Led a small animation team, demonstrating leadership and adaptability.
Animator (Mocap & Keyframe) at Beenox
November 1, 2020 - July 11, 2025Worked on Call of Duty: Cold War, animating executions and campaign scenes with mocap. Contributed to Crash Team Racing Nitro-Fueled with cartoony keyframe animation. Thrived in a AAA studio environment, collaborating effectively and contributing innovative ideas.
Animator (Mocap & Keyframe) at Frima Studio
December 31, 2017 - July 11, 2025Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Animator (Mocap & Keyframe) at Frima Studio
June 30, 2018 - July 11, 2025Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Keyframe Animator at Larian Studio
June 30, 2017 - July 11, 2025Animated characters and enemies for Divinity: Original Sin II. Developed foundational 3D animation skills and storytelling techniques.
Education
DEC at Collège O’Sullivan Québec
January 1, 2013 - December 31, 2016DEC at Collège O’Sullivan Québec
January 1, 2013 - December 31, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Education
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Hire a Animator
We have the best animator experts on Twine. Hire a animator in Québec City today.