3D Character Animator & Technical Rigger | AAA & Stylized Specialist
I help game studios and filmmakers bring complex characters to life through high-fidelity motion and robust technical foundations.
With over 8 years of production experience, I’ve delivered high-stakes animation for world-class franchises including Call of Duty, Transformers, and Crash Bandicoot. Whether it’s realistic AAA motion capture for combat systems or high-energy stylized keyframe animation, I focus on fluid mechanics, strong silhouettes, and frame-perfect readability.
Core Competencies:
Animation: Expert in Stylized Keyframe (Combat, Cinematic, & Gameplay) and Realistic Mocap.
Technical Rigging: Knowledgable of mGear pipelines, creating animator-friendly rigs that prioritize production speed, easy itteration and stability.
Leadership: Currently a Lead Instructor and Production Supervisor, I bridge the gap between creative vision and technical execution.
Software Stack: Maya, mGear, MotionBuilder, ClipStudio Paint, Wondershare Filmora.
Let’s discuss your next project. I’m available for character-focused contracts and technical rigging consultations—invite me to bid or message me to see how I can help your team.
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