3D Character Animator & Technical Rigger | AAA & Stylized Specialist I help game studios and filmmakers bring complex characters to life through high-fidelity motion and robust technical foundations. With over 8 years of production experience, I’ve delivered high-stakes animation for world-class franchises including Call of Duty, Transformers, and Crash Bandicoot. Whether it’s realistic AAA motion capture for combat systems or high-energy stylized keyframe animation, I focus on fluid mechanics, strong silhouettes, and frame-perfect readability. Core Competencies: Animation: Expert in Stylized Keyframe (Combat, Cinematic, & Gameplay) and Realistic Mocap. Technical Rigging: Knowledgable of mGear pipelines, creating animator-friendly rigs that prioritize production speed, easy itteration and stability. Leadership: Currently a Lead Instructor and Production Supervisor, I bridge the gap between creative vision and technical execution. Software Stack: Maya, mGear, MotionBuilder, ClipStudio Paint, Wondershare Filmora. Let’s discuss your next project. I’m available for character-focused contracts and technical rigging consultations—invite me to bid or message me to see how I can help your team.

StevenHamel

3D Character Animator & Technical Rigger | AAA & Stylized Specialist I help game studios and filmmakers bring complex characters to life through high-fidelity motion and robust technical foundations. With over 8 years of production experience, I’ve delivered high-stakes animation for world-class franchises including Call of Duty, Transformers, and Crash Bandicoot. Whether it’s realistic AAA motion capture for combat systems or high-energy stylized keyframe animation, I focus on fluid mechanics, strong silhouettes, and frame-perfect readability. Core Competencies: Animation: Expert in Stylized Keyframe (Combat, Cinematic, & Gameplay) and Realistic Mocap. Technical Rigging: Knowledgable of mGear pipelines, creating animator-friendly rigs that prioritize production speed, easy itteration and stability. Leadership: Currently a Lead Instructor and Production Supervisor, I bridge the gap between creative vision and technical execution. Software Stack: Maya, mGear, MotionBuilder, ClipStudio Paint, Wondershare Filmora. Let’s discuss your next project. I’m available for character-focused contracts and technical rigging consultations—invite me to bid or message me to see how I can help your team.

Available to hire

3D Character Animator & Technical Rigger | AAA & Stylized Specialist
I help game studios and filmmakers bring complex characters to life through high-fidelity motion and robust technical foundations.

With over 8 years of production experience, I’ve delivered high-stakes animation for world-class franchises including Call of Duty, Transformers, and Crash Bandicoot. Whether it’s realistic AAA motion capture for combat systems or high-energy stylized keyframe animation, I focus on fluid mechanics, strong silhouettes, and frame-perfect readability.

Core Competencies:

Animation: Expert in Stylized Keyframe (Combat, Cinematic, & Gameplay) and Realistic Mocap.

Technical Rigging: Knowledgable of mGear pipelines, creating animator-friendly rigs that prioritize production speed, easy itteration and stability.

Leadership: Currently a Lead Instructor and Production Supervisor, I bridge the gap between creative vision and technical execution.

Software Stack: Maya, mGear, MotionBuilder, ClipStudio Paint, Wondershare Filmora.

Let’s discuss your next project. I’m available for character-focused contracts and technical rigging consultations—invite me to bid or message me to see how I can help your team.

See more

Language

English
Fluent
French
Fluent
Japanese
Beginner

Work Experience

Experience Animator (Keyframe) at RuniQ
June 30, 2025 - July 11, 2025
Animated hero and enemy move sets including locomotion, combat, UI, and gameplay animations. Influenced creative direction by pitching ideas and presenting multiple blocking passes and pose explorations for team approval.
Teacher & Producer at College O’Sullivan Québec
August 1, 2022 - Present
Supervised final student projects, provided evaluations, and taught Animation, Modeling, Rigging, and Storyboarding. Directed a 10-person student team for 'Tournoi Peewee' project, managing timelines and client communication.
Animator (Mocap & Keyframe) at Squeeze Studio
July 31, 2022 - July 11, 2025
Animated on 'Cracké,' blending 2D aesthetics with 3D techniques, delivering polished and precise animations. Contributed to diverse projects across film and video games, refining timing and beats for character polish.
Keyframe Animator at Bkom Studio
July 31, 2021 - July 11, 2025
Animated characters for 'Zorro,' a 3D action-adventure game for children, and various other styles from cartoony to realistic. Led a small animation team, demonstrating leadership and adaptability.
Animator (Mocap & Keyframe) at Beenox
November 30, 2020 - July 11, 2025
Worked on Call of Duty: Cold War, animating executions and campaign scenes with mocap. Contributed to Crash Team Racing Nitro-Fueled with cartoony keyframe animation. Thrived in a AAA studio environment, collaborating effectively and contributing innovative ideas.
Animator (Mocap & Keyframe) at Frima Studio
December 31, 2017 - July 11, 2025
Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Animator (Mocap & Keyframe) at Frima Studio
June 30, 2018 - July 11, 2025
Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Keyframe Animator at Larian Studio
June 30, 2017 - July 11, 2025
Animated characters and enemies for Divinity: Original Sin II. Developed foundational 3D animation skills and storytelling techniques.
ExperienceAnimator (Keyframe) at RuniQ
June 1, 2025 - July 11, 2025
Animated hero and enemy move sets including locomotion, combat, UI, and gameplay animations. Influenced creative direction by pitching ideas and presenting multiple blocking passes and pose explorations for team approval.
Teacher & Producer at College O’Sullivan Québec
August 1, 2022 - Present
Supervised final student projects, provided evaluations, and taught Animation, Modeling, Rigging, and Storyboarding. Directed a 10-person student team for the "Tournoi Peewee" project, managing timelines and client communication.
Animator (Mocap & Keyframe) at Squeeze Studio
July 1, 2022 - July 11, 2025
Animated on "Cracké," blending 2D aesthetics with 3D techniques, delivering polished and precise animations. Contributed to diverse projects across film and video games, refining timing and beats for character polish.
Keyframe Animator at Bkom Studio
July 1, 2021 - July 11, 2025
Animated characters for "Zorro," a 3D action-adventure game for children, and various other styles from cartoony to realistic. Led a small animation team, demonstrating leadership and adaptability.
Animator (Mocap & Keyframe) at Beenox
November 1, 2020 - July 11, 2025
Worked on Call of Duty: Cold War, animating executions and campaign scenes with mocap. Contributed to Crash Team Racing Nitro-Fueled with cartoony keyframe animation. Thrived in a AAA studio environment, collaborating effectively and contributing innovative ideas.
Animator (Mocap & Keyframe) at Frima Studio
December 31, 2017 - July 11, 2025
Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Animator (Mocap & Keyframe) at Frima Studio
June 30, 2018 - July 11, 2025
Animated characters and cameras for Transformers projects and TV shows. Cleaned mocap data and created facial expressions for enhanced storytelling.
Keyframe Animator at Larian Studio
June 29, 2017 - July 10, 2025
Animated characters and enemies for Divinity: Original Sin II. Developed foundational 3D animation skills and storytelling techniques.

Education

DEC at Collège O’Sullivan Québec
January 1, 2013 - December 31, 2016

Qualifications

Gestion de projets
April 15, 2024 - June 17, 2024

Industry Experience

Gaming, Media & Entertainment, Education