I am a narrative director and world-builder with 15+ years shaping award-winning work across film, series, and education, now bringing that craft into games. I direct multi-location productions, manage large, diverse crews, and craft paradox-driven worlds that blend existential themes with dark humor. My approach centers on cohesive storytelling systems that translate across media and formats.
My portfolio spans a $3M indie feature, NASA and PBS educational content, and 10+ original screenplays across sci-fi, satire, and emotional realism. I collaborate with SAG-AFTRA talent and IATSE crews to deliver end-to-end productions, while exploring how narrative design can empower interactive experiences in games and transmedia storytelling.
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When Melbourne wakes to a breakfast-colored apocalypse, the only thing standing between humanity and a world-sized toast topping is an indecisive doofus, his talking spider (probably a concussion), and a city full of people who should never be in charge of anything.
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