Creative leader with extensive production experience as Senior Designer, Creative Lead, and Art Director. Experienced in all phases of process from Pre Concept through Design Development. Innovative and focused, designer of attractions. Quickly assesses and responds to specific challenges meeting project scope. Enthusiastic collaborator encourages teammates to produce outstanding results. Strong written and verbal communication skills, deftly translates abstract concepts to visual language easily understood by clients. Adept at producing unique answers to creative challenges. As a Senior Attraction Designer within Creative Core, I have worked on multiple projects for Universal Orlando, Beijing, Japan and Epic Universe. Tasked with interpreting rough design ideas and written briefs into visual materials to serve individual project needs by producing ideation sketch, 3D concepts, Key Art Illustrations, Presentation Materials and Marketing Art to support storyboarded end sequences for an unrealized attraction utilizing VR.

David Goodwin

Creative leader with extensive production experience as Senior Designer, Creative Lead, and Art Director. Experienced in all phases of process from Pre Concept through Design Development. Innovative and focused, designer of attractions. Quickly assesses and responds to specific challenges meeting project scope. Enthusiastic collaborator encourages teammates to produce outstanding results. Strong written and verbal communication skills, deftly translates abstract concepts to visual language easily understood by clients. Adept at producing unique answers to creative challenges. As a Senior Attraction Designer within Creative Core, I have worked on multiple projects for Universal Orlando, Beijing, Japan and Epic Universe. Tasked with interpreting rough design ideas and written briefs into visual materials to serve individual project needs by producing ideation sketch, 3D concepts, Key Art Illustrations, Presentation Materials and Marketing Art to support storyboarded end sequences for an unrealized attraction utilizing VR.

Available to hire

Creative leader with extensive production experience as Senior Designer, Creative Lead, and Art Director. Experienced in all phases of process from Pre Concept through Design Development. Innovative and focused, designer of attractions. Quickly assesses and responds to specific challenges meeting project scope. Enthusiastic collaborator encourages teammates to produce outstanding results. Strong written and verbal communication skills, deftly translates abstract concepts to visual language easily understood by clients. Adept at producing unique answers to creative challenges.

As a Senior Attraction Designer within Creative Core, I have worked on multiple projects for Universal Orlando, Beijing, Japan and Epic Universe. Tasked with interpreting rough design ideas and written briefs into visual materials to serve individual project needs by producing ideation sketch, 3D concepts, Key Art Illustrations, Presentation Materials and Marketing Art to support storyboarded end sequences for an unrealized attraction utilizing VR.

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Work Experience

Principal at Stonesong Creative
January 1, 2008 - Present
Operates Stonesong Creative LLC as a freelance Design Consultant for multiple clients within the Entertainment Industry, themed entertainment, Architectural Visualization and the Film / TV Production Industries.
Senior Attraction Designer at Universal Creative
January 1, 2016 - January 1, 2020
Worked on multiple projects for Universal Orlando, Beijing, Japan and Epic Universe. Involved in creative core projects and periodic brainstorming sessions.
Sr. Attraction Designer at Universal Creative
December 30, 2021 - Present
Participates in the core concept team as needed. Project based. Providing design services remotely.
Sr. Attraction Designer at Universal Creative
January 1, 2016 - January 1, 2020
As a Senior Attraction Designer within Creative Core working on multiple projects for Universal Orlando, Beijing, Japan and Epic Universe.

Education

Bachelor of Science (BS) at Art Center College of Design
January 1, 1993 - November 1, 1997
Transportation / Entertainment design major, recipient of Ford Motor Company scholarship.
Bachelor of Science (BS) at Art Center College of Design
January 1, 2000 - January 1, 2004

Qualifications

Set designer / illustrator / graphic designer IATSE film union local 479
April 7, 2021 - April 7, 2026
Member of the Union in good standing

Industry Experience

Media & Entertainment
    paper Personal Development Project working title " Empire of Mann "

    When not on a job for a client I work on personal projects to develop skills and produce content towards future developments.

    This particular project is a science fictiion themed world building exercise. Its a long term project with many facets. I use it to explore new design tools and showcase new skill sets

    https://www.twine.net/signin

    This particular piece of that effort is dedicated to learning more hard surface modeling skills primarily using teh the 3D software package of Blender but it also involves Rhino and plasticity everything you see here was created by me using various digital design tools.

    paper Concept designs for a major client in the world of streaming services.

    Produced multiple concepts for a permanent, year-round “in-person playground” and immersive entertainment venue that brings popular shows to life through interactive, story-driven experiences. The space acts as a fan hub for dining, shopping, and, exploring themed attractions like VR games, mini-golf, and escape rooms. Over a 3 month period I produced roughly 8 concepts for interactive experiences within the venue. The individual experiences were based on popular shows from a major player in the world of streaming media and depend on guest interactivity in small groups to enjoy.

    My work ranged from initial rough ideation sketches to 3D massing studies culminating in full color concept art renderings of the attractions within the venue. I was hired by a sub contractor to the final client and worked fully remote from my studio.