I'm a hard-working programmer with 5+ years of experience building AAA games, focusing on creating engaging experiences and performant code. I’m a great team player, ready to take on any challenge. I'm passionate about video games and delivering enjoyable gameplay for a diverse audience, with an emphasis on narrative storytelling and memorable moments.

Stuart Campbell

I'm a hard-working programmer with 5+ years of experience building AAA games, focusing on creating engaging experiences and performant code. I’m a great team player, ready to take on any challenge. I'm passionate about video games and delivering enjoyable gameplay for a diverse audience, with an emphasis on narrative storytelling and memorable moments.

Available to hire

I’m a hard-working programmer with 5+ years of experience building AAA games, focusing on creating engaging experiences and performant code. I’m a great team player, ready to take on any challenge.

I’m passionate about video games and delivering enjoyable gameplay for a diverse audience, with an emphasis on narrative storytelling and memorable moments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

French
Fluent
German
Intermediate

Work Experience

Gameplay Programmer at Startup Studio
September 1, 2024 - Present
Platform Holder Prototype - Unity: rapid iteration prototyping for a VR narrative adventure, driving engaging experiences from design briefs; implemented interactive pistol and rifle interactions with reload mechanics and traversal objects; developed a VR inventory harness with ammo holsters and over-shoulder weapon stowage; audio design via a custom audio manager with animation-synced effects and ambient soundscapes; voice-over delivery system triggered by gameplay events.
Game Programmer at Firesprite Games
September 1, 2019 - September 1, 2022
Unannounced next-gen story-driven narrative adventure – Unreal 5: collaborated with designers to craft cinematic player experiences with close-up object manipulation and seamless controls; implemented camera shake using mocap data; automated testing framework for level playthrough and locomotion. Contributed to an unannounced VR title in Unity by tweaking render pipeline and profiling performance; added features to in-house C++ engine; ported Nintendo Switch version.
Gameplay Programmer at Ballistic Moon
October 1, 2022 - September 1, 2024
Unt il Dawn (2024) – Unreal 5: sequence overlay framework for shooting stages with custom camera behavior and aim assist; look-at system for character eyes blending between animations; scripting automation for asset conversion from Decima to UE5 via C# and Python; wrote readable, strongly-typed code; reviewed peers' code; debugging performance to locate issues.

Education

MEng Computer Games Development (1st Class Honours) at Queen's University Belfast
January 1, 2014 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

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