I am a detail-oriented Audio Engineer with a strong foundation in editing, mixing and sound design for film, games and immersive audio. Pro Tools and Logic are my tools for shaping vocals, designing sonic atmospheres and delivering polished, release-ready mixes. I bring a creative, musical approach to production, developed through narrative-focused sound work, ADR direction, vocal recording and spatial audio design. I thrive in collaborative, remote workflows and enjoy transforming raw song ideas into emotionally resonant tracks that align with a project's artistic vision.

Jamie Graham

I am a detail-oriented Audio Engineer with a strong foundation in editing, mixing and sound design for film, games and immersive audio. Pro Tools and Logic are my tools for shaping vocals, designing sonic atmospheres and delivering polished, release-ready mixes. I bring a creative, musical approach to production, developed through narrative-focused sound work, ADR direction, vocal recording and spatial audio design. I thrive in collaborative, remote workflows and enjoy transforming raw song ideas into emotionally resonant tracks that align with a project's artistic vision.

Available to hire

I am a detail-oriented Audio Engineer with a strong foundation in editing, mixing and sound design for film, games and immersive audio. Pro Tools and Logic are my tools for shaping vocals, designing sonic atmospheres and delivering polished, release-ready mixes.

I bring a creative, musical approach to production, developed through narrative-focused sound work, ADR direction, vocal recording and spatial audio design. I thrive in collaborative, remote workflows and enjoy transforming raw song ideas into emotionally resonant tracks that align with a project’s artistic vision.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Freelance dialogue editor at Bigmouth Audio / Ubisoft
May 1, 2025 - May 1, 2025
Edited, cleaned and processed large volumes of character dialogue; delivered polished, consistent assets using Pro Tools and Izotope RX; collaborated closely with senior sound engineers on creative direction.
Asset Curator Intern at Masters In Minds
July 1, 2020 - July 1, 2020
Produced animated training videos and handled sound design, mixing and sync editing.
Marketing Intern at Dron & Dickson
July 1, 2021 - July 1, 2021
Delivered clean, polished audio for corporate media.
News Producer & Arts Producer at Glasgow University Student Television Society
June 1, 2021 - June 1, 2021
Recorded and mixed voiceovers, dialogue and live audio for broadcast on student television.

Education

Master of Design in Sound for the Moving Image at Glasgow School of Art
September 1, 2023 - September 1, 2024
Master of Arts (Hons) in English and Film/Television studies at University of Glasgow
September 1, 2017 - June 1, 2021
Master of Design in Sound for the Moving Image at Glasgow School of Art
September 1, 2023 - September 1, 2024
Master of Arts (Hons) in English and Film/Television studies at Glasgow University
September 1, 2017 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education, Other