Games sound designer who crafts and implements interactive audio for gameplay systems, characters, abilities, environments, and UI. Creates clear, impactful, responsive SFX and integrates them in-engine, then troubleshoots and mixes for clarity and consistency, following strict naming and pipeline standards. Works end-to-end on audio features: from sound design and implementation (events, parameters, states/RTPCs) to in-engine mixing and debugging. Collaborates closely with design, engineering, and narrative teams, and has shipped titles with professional review at Riot Games.

Micah Browning

Games sound designer who crafts and implements interactive audio for gameplay systems, characters, abilities, environments, and UI. Creates clear, impactful, responsive SFX and integrates them in-engine, then troubleshoots and mixes for clarity and consistency, following strict naming and pipeline standards. Works end-to-end on audio features: from sound design and implementation (events, parameters, states/RTPCs) to in-engine mixing and debugging. Collaborates closely with design, engineering, and narrative teams, and has shipped titles with professional review at Riot Games.

Available to hire

Games sound designer who crafts and implements interactive audio for gameplay systems, characters, abilities, environments, and UI. Creates clear, impactful, responsive SFX and integrates them in-engine, then troubleshoots and mixes for clarity and consistency, following strict naming and pipeline standards.

Works end-to-end on audio features: from sound design and implementation (events, parameters, states/RTPCs) to in-engine mixing and debugging. Collaborates closely with design, engineering, and narrative teams, and has shipped titles with professional review at Riot Games.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Sound Designer at Leon & Suharto
January 1, 2026 - January 1, 2026
Shipped a full suite of interactive SFX tailored to the game’s mechanics and art style, owning audio from design through in-game mixing. Audio integrated to behave correctly in-engine using events/state-driven implementation patterns and tuned for clarity.
Full-Stack Developer at Out West
January 1, 2023 - Present
Freelance Sound Designer & Composer at studyflp
January 1, 2022 - Present
Designed and implemented interactive sound effects and audio content for games, covering combat & abilities, characters & creatures, environments & ambience, and UI. Owned audio from sound design through in-game mixing and troubleshooting to ensure clarity, consistency, and proper performance. Used structured naming, organized assets, and delivered game-ready files and documentation while collaborating with development teams.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet