Available to hire
Games sound designer who crafts and implements interactive audio for gameplay systems, characters, abilities, environments, and UI. Creates clear, impactful, responsive SFX and integrates them in-engine, then troubleshoots and mixes for clarity and consistency, following strict naming and pipeline standards.
Works end-to-end on audio features: from sound design and implementation (events, parameters, states/RTPCs) to in-engine mixing and debugging. Collaborates closely with design, engineering, and narrative teams, and has shipped titles with professional review at Riot Games.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Sound Designer at Leon & Suharto
January 1, 2026 - January 1, 2026Shipped a full suite of interactive SFX tailored to the game’s mechanics and art style, owning audio from design through in-game mixing. Audio integrated to behave correctly in-engine using events/state-driven implementation patterns and tuned for clarity.
Full-Stack Developer at Out West
January 1, 2023 - PresentFreelance Sound Designer & Composer at studyflp
January 1, 2022 - PresentDesigned and implemented interactive sound effects and audio content for games, covering combat & abilities, characters & creatures, environments & ambience, and UI. Owned audio from sound design through in-game mixing and troubleshooting to ensure clarity, consistency, and proper performance. Used structured naming, organized assets, and delivered game-ready files and documentation while collaborating with development teams.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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