Hi, I’m Marcus Moses Charles, a game developer with hands-on experience in Unreal Engine 4/5, Unity, and VR/XR development. I enjoy turning ideas into immersive, performant experiences and collaborating with cross-disciplinary teams to ship high-quality features. I’m comfortable handling front-end and back-end systems, integrating assets, and iterating with QA and stakeholders to polish gameplay and visuals. With a multidisciplinary background spanning game programming and 3D art, I bring a detail-oriented, Agile mindset and strong problem-solving skills. I’m always learning, actively contributing to code reviews, documentation, and tooling that improve workflow and collaboration.

Marcus Moses Charles

Hi, I’m Marcus Moses Charles, a game developer with hands-on experience in Unreal Engine 4/5, Unity, and VR/XR development. I enjoy turning ideas into immersive, performant experiences and collaborating with cross-disciplinary teams to ship high-quality features. I’m comfortable handling front-end and back-end systems, integrating assets, and iterating with QA and stakeholders to polish gameplay and visuals. With a multidisciplinary background spanning game programming and 3D art, I bring a detail-oriented, Agile mindset and strong problem-solving skills. I’m always learning, actively contributing to code reviews, documentation, and tooling that improve workflow and collaboration.

Available to hire

Hi, I’m Marcus Moses Charles, a game developer with hands-on experience in Unreal Engine 4/5, Unity, and VR/XR development. I enjoy turning ideas into immersive, performant experiences and collaborating with cross-disciplinary teams to ship high-quality features. I’m comfortable handling front-end and back-end systems, integrating assets, and iterating with QA and stakeholders to polish gameplay and visuals.

With a multidisciplinary background spanning game programming and 3D art, I bring a detail-oriented, Agile mindset and strong problem-solving skills. I’m always learning, actively contributing to code reviews, documentation, and tooling that improve workflow and collaboration.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Intern – Web Development & AI Tools at Peel District School Board
September 1, 2025 - November 8, 2025
Tested and provided feedback on features and changes implemented for the Peel District School Board website. Developed AI chatbots to assist PD SB staff using Copilot Studio and created tools to populate data tables in SharePoint using Power Automate.
Research Assistant – Game Developer at WIMTACH (Centennial College)
September 1, 2023 - September 1, 2023
Developed a fully functional VR application in Unreal Engine 5 with interactive elements and optimized performance. Led asset integration and scripting tasks using visual scripting (Blueprints). Managed back-end scene logic and front-end visual presentation of immersive environments. Collaborated with a multi-disciplinary team to deliver a polished client-facing prototype. Maintained codebase and project assets via Git version control.
Research Assistant – 3D Developer at Durham College MRC Studio
December 1, 2020 - December 1, 2020
Created proof-of-concept interactive prototypes in Unity with C# and custom assets. Designed automated workflows and procedural materials for environment generation. Collaborated with project stakeholders, used Git for version tracking and asset syncing, and practiced agile workflows with weekly sprint check-ins.
Intern/Research Assistant at Peel District School Board
September 1, 2025 - November 30, 2025
Tested and provided feedback on features and changes for the PD SB website; helped develop AI chatbot features using Copilot Studio; supported Power Automate functionality and SharePoint integration; assisted in creating Microsoft Teams channels and page integrations.
3D Developer at Durham College – MRC Studio
August 1, 2020 - December 1, 2020
Created proof-of-concept interactive prototypes in Unity with C# and custom assets; designed automated workflows and procedural materials for environment generation; collaborated with stakeholders; used Git for version tracking and asset syncing; practiced Agile workflows with weekly sprint check-ins.
Web & AI Development Support (Contract) at Peel District School Board
September 1, 2025 - November 1, 2025
Tested and provided feedback on features and changes to the PD SB website; developed and supported the creation of AI chatbots using Copilot Studio; created Power Automate flows and SharePoint tools for data management and website functionality; helped develop Microsoft Teams channels integrating SharePoint pages.

Education

Advanced Diploma at Centennial College
January 1, 2023 - April 1, 2025
Graduate Certificate in Game Art & Animation at Seneca College
January 1, 2022 - August 1, 2022
Advanced Diploma in Game Art at Durham College
September 1, 2018 - April 1, 2021
Advanced Diploma at Centennial College
January 1, 2023 - April 20, 2025
Game Art (Advanced Diploma) at Durham College
September 1, 2018 - April 30, 2021
Game Art and Animation (Graduate Certificate) (Honours) at Seneca College
January 1, 2022 - August 31, 2022
Advanced Diploma in Game Programming at Centennial College
January 1, 2023 - April 1, 2025
Game Art (Advanced Diploma) at Durham College
September 1, 2018 - April 1, 2021
Game Art (Graduate Certificate) - With Honors at Seneca College
January 1, 2022 - August 1, 2022

Qualifications

Quality Assurance (QA) Testing
January 11, 2030 - December 3, 2025
Agile Collaboration & Cross-functional teamwork
January 11, 2030 - December 3, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services