Hi there! I make realistic humanoid characters with a full facial and body rig fully game ready within a week time. I am a strong team player, I love challenges and I am great at problem solving as I never gave up on a job no matter how ambitious it is. I have a university degree in animation and a master in facial rig as I can create a metahuman-like facial rig on Blender. I mostly use Blender, Substance 3D Painter and Unreal Engine 5. I also worked with metahumans including costumised clothes, grooming and mesh. I have experience in hair particle set up as well as hair cards. I am also experienced in setting up blend shapes for characters and connect those blend shapes to the bones creating the illusion of muscle simulation, which can be seen on some of the characters I made. I am also experienced in simple low poly characters as well. Thank you for your time, I hope to hear from you - Tom

Tommi Boin

Hi there! I make realistic humanoid characters with a full facial and body rig fully game ready within a week time. I am a strong team player, I love challenges and I am great at problem solving as I never gave up on a job no matter how ambitious it is. I have a university degree in animation and a master in facial rig as I can create a metahuman-like facial rig on Blender. I mostly use Blender, Substance 3D Painter and Unreal Engine 5. I also worked with metahumans including costumised clothes, grooming and mesh. I have experience in hair particle set up as well as hair cards. I am also experienced in setting up blend shapes for characters and connect those blend shapes to the bones creating the illusion of muscle simulation, which can be seen on some of the characters I made. I am also experienced in simple low poly characters as well. Thank you for your time, I hope to hear from you - Tom

Available to hire

Hi there! I make realistic humanoid characters with a full facial and body rig fully game ready within a week time. I am a strong team player, I love challenges and I am great at problem solving as I never gave up on a job no matter how ambitious it is. I have a university degree in animation and a master in facial rig as I can create a metahuman-like facial rig on Blender. I mostly use Blender, Substance 3D Painter and Unreal Engine 5. I also worked with metahumans including costumised clothes, grooming and mesh. I have experience in hair particle set up as well as hair cards. I am also experienced in setting up blend shapes for characters and connect those blend shapes to the bones creating the illusion of muscle simulation, which can be seen on some of the characters I made. I am also experienced in simple low poly characters as well. Thank you for your time, I hope to hear from you - Tom

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Work Experience

Freelance 3D Generalist and VFX Specialist at D A Boin Design S. L.
August 1, 2024 - November 16, 2025
Created an animation promoting the upcoming product buses interior, managing materials, lighting, and key framing.
Head of 3D Department at Pairate.io
February 1, 2024 - November 16, 2025
Led the 3D department, developing a full character model from scratch including modelling, retopology, and full IK and facial rigging for an AI-driven educational platform.
Freelance 3D Fashion Designer at Thed Holes
January 1, 2024 - January 1, 2024
Designed a 3D shoe model for an NFT collection, maintaining brand consistency.
VFX Artist at V FX D c Esecaele
December 1, 2022 - December 1, 2022
Managed pre-shoots and 3D compositing for live music video production using Blender and green screen techniques. Set up the 3D stage and integrated real-time artist footage into virtual environments.
Freelance Visual Effects Artist at V FX A niverse 565Studios
January 1, 2022 - January 1, 2022
Created complex VFX for 5 scenes of a pilot episode, including simulating lightning effects and eye-tracking for enhanced visual impact. Coordinated with the film studio to ensure effects blended seamlessly with the surrounding environment.
Freelance VFX Artist at V FX A S MY Sport
August 1, 2020 - November 16, 2025
Produced a promotional video for helmet designs, using advanced lighting techniques to showcase product features with subtle light effects.
Freelance 3D Artist at DA FL S.R.L.
August 1, 2020 - August 1, 2020
Developed a detailed 3D promotional video for a bus air sanitiser, incorporating microscopic close-ups and product demonstrations. Recreated the company’s branding theme animation, modernising their visual identity with 3D elements.
Freelance 3D Generalist at D A Boin Design S.L.
October 1, 2024 - October 1, 2024
Created an animation promoting the upcoming product buses interior, managing materials, lighting, and key framing.
3D Department Lead at Pairate.io
October 1, 2024 - October 1, 2024
Led the 3D department, developing a full character model from scratch including modelling, retopology, and full IK and facial rigging for an AI-driven educational platform.
Cyberpunk 3D Fashion Designer at Thed Holes
January 31, 2024 - January 31, 2024
Designed a 3D shoe model for an NFT collection, maintaining brand consistency.
VFX Artist at VFX Universe / 565Studios
October 1, 2022 - October 1, 2022
Managed pre-shoots and 3D compositing for live music video production using Blender and green screen techniques; set up the 3D stage and integrated real-time artist footage into virtual environments.
VFX Artist at VFX Universe / 565Studios
January 31, 2022 - January 31, 2022
Created complex VFX for 5 scenes of a pilot episode, including simulating lighting effects and eye-tracking; coordinated with the film studio for seamless integration.
VFX / 3D Artist at AS MY Sport
December 31, 2020 - December 31, 2020
Produced a promotional video for helmet designs, using advanced lighting techniques to showcase product features with subtle light effects.
3D Artist at FLS.R.L.
August 31, 2020 - August 31, 2020
Developed a detailed 3D promotional video for a bus air sanitizer, incorporating microscopic close-ups and product demonstrations; modernised their visual identity with 3D elements.
Freelance 3D Generalist at Boin Design S. L.
August 1, 2024 - Present
Created an animation promoting the upcoming product buses interior, managing materials, lighting, and key framing.
Head of 3D at Pairate.io
February 1, 2024 - Present
Led the 3D department, developing a full character model from scratch including modelling, retopology, and IK and facial rigging for an AI-driven educational platform.
Cyberpunk 3D Fashion Designer at Thed Holes
December 1, 2023 - January 1, 2024
Designed a 3D shoe model for an NFT collection, maintaining brand consistency.
VFX Artist at VFX Universe
September 1, 2022 - Present
Managed pre-shoots and 3D compositing for live music video production using Blender and green screen techniques; set up the 3D stage and integrated real-time artist footage into virtual environments.
VFX Artist at 565Studios
December 1, 2021 - January 1, 2022
Created complex VFX for 5 scenes of a pilot episode, including simulating lightning effects and eye-tracking for enhanced visual impact; coordinated with the film studio to ensure effects blended seamlessly with the surrounding environment.
VFX Artist at AS MY Sport
August 1, 2020 - August 31, 2020
Produced a promotional video for helmet designs, using advanced lighting techniques to showcase product features with subtle light effects.
3D Promotional Video Designer at FLS.R.L.
May 1, 2020 - August 1, 2020
Developed a detailed 3D promotional video for a bus air sanitizer, incorporating microscopic close-ups and product demonstrations; recreated the company’s branding theme animation, modernising their visual identity with 3D elements.

Education

Bachelor of Arts - Animation, Interactive Technology, Video Graphics and Special Effects at Manchester Trafford College
January 1, 2019 - January 1, 2022
Level 2 Media Animation Course, Animation, Interactive Technology, Video Graphics and Special Effects at Manchester Trafford College
January 1, 2016 - January 1, 2019
Bachelor of Arts at Manchester Trafford College
January 1, 2019 - January 1, 2022
Level 2 at Manchester Trafford College
January 1, 2016 - January 1, 2019
Bachelor of Arts - Animation, Interactive Technology, Video Graphics and Special Effects at Manchester Trafford College
January 1, 2019 - January 1, 2022
Level 2 Media Animation Course, Animation, Interactive Technology, Video Graphics and Special Effects at Manchester Trafford College
January 1, 2016 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet
    uniE608 Stinky The Fox
    https://youtu.be/JvYtk77z9WA?si=k1WjRRuYrP0U9t3z Check out my essay on how I made this character from scratch: https://pxl.to/stinkyt...​ And go and check out Stiltonator: ‪@Stiltonator‬​ And a special thanks to my partner Karo, who helped me and supported me in every way imaginable. Song credit to ‪@tomthummer‬​ Song: https://www.twine.net/signin animator advert blender uirig rig facialrig
    uniE608 Cyber Mayan Character
    I created a metahuman character on unreal engine 5. I made it so he can move his face in real time as a playable third person character. animator video explainervideo advert filmdirector videoeditor blender unrealengine5
    uniE608 Cool Girl
    This is based on a drawing made by my sister. The character was done under 20k faces in 2 days.
    uniE608 Cyber Man
    I spent 10 hours on this, which translates to 5 days of non-stop effort. With under 19k polygons and fully rigged, it's been hard labour for sure.