Environment & Material Artist specializing in real-time game environments, vegetation, and PBR workflows. Proven ability to deliver optimized, production-ready assets for Unreal Engine, balancing visual fidelity with performance constraints. Experienced in full asset pipelines — from high-poly sculpting to in-engine implementation — with a strong focus on efficiency, scalability, and visual storytelling. Actively developing expertise in procedural material creation (Substance Designer) and advanced real-time optimization techniques.

Svetlana Yakubova

Environment & Material Artist specializing in real-time game environments, vegetation, and PBR workflows. Proven ability to deliver optimized, production-ready assets for Unreal Engine, balancing visual fidelity with performance constraints. Experienced in full asset pipelines — from high-poly sculpting to in-engine implementation — with a strong focus on efficiency, scalability, and visual storytelling. Actively developing expertise in procedural material creation (Substance Designer) and advanced real-time optimization techniques.

Available to hire

Environment & Material Artist specializing in real-time game environments, vegetation, and PBR workflows.
Proven ability to deliver optimized, production-ready assets for Unreal Engine, balancing visual fidelity with
performance constraints.
Experienced in full asset pipelines — from high-poly sculpting to in-engine implementation — with a strong focus
on efficiency, scalability, and visual storytelling.
Actively developing expertise in procedural material creation (Substance Designer) and advanced real-time
optimization techniques.

See more

Work Experience

Add your work experience history here.

Education

Graphic Designer (Professional Education) at Nackademin, Stockholm
January 1, 2000 - January 1, 2003
Technical 3D Artist in Games at Komvux, Stockholm
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE608 Cart
    Game ready asset made with Blender, Substance Painter. 3D Asset Game 3D Modeling 3D Texturing