Available to hire
Environment & Material Artist specializing in real-time game environments, vegetation, and PBR workflows.
Proven ability to deliver optimized, production-ready assets for Unreal Engine, balancing visual fidelity with
performance constraints.
Experienced in full asset pipelines — from high-poly sculpting to in-engine implementation — with a strong focus
on efficiency, scalability, and visual storytelling.
Actively developing expertise in procedural material creation (Substance Designer) and advanced real-time
optimization techniques.
Experience Level
Work Experience
Education
Graphic Designer (Professional Education) at Nackademin, Stockholm
January 1, 2000 - January 1, 2003Technical 3D Artist in Games at Komvux, Stockholm
January 1, 2015 - January 1, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment
Hire a 3D Designer
We have the best 3d designer experts on Twine. Hire a 3d designer in Stockholm today.