Hi, I'm SYED HAFEEZ SAJJAD, a highly passionate 3D artist specializing in rigging, animation, and rendering. With several years of freelance experience and expert-level proficiency in Autodesk Maya, I deliver optimized rigs, fluid animations, and polished renders. I also excel in reverse engineering video game files, building tools to visualize binary data, and collaborating with teams to speed up workflows, deliver cinematic sequences, and meet the highest standards.

SYED HAFEEZ SAJJAD

Hi, I'm SYED HAFEEZ SAJJAD, a highly passionate 3D artist specializing in rigging, animation, and rendering. With several years of freelance experience and expert-level proficiency in Autodesk Maya, I deliver optimized rigs, fluid animations, and polished renders. I also excel in reverse engineering video game files, building tools to visualize binary data, and collaborating with teams to speed up workflows, deliver cinematic sequences, and meet the highest standards.

Available to hire

Hi, I’m SYED HAFEEZ SAJJAD, a highly passionate 3D artist specializing in rigging, animation, and rendering. With several years of freelance experience and expert-level proficiency in Autodesk Maya, I deliver optimized rigs, fluid animations, and polished renders.

I also excel in reverse engineering video game files, building tools to visualize binary data, and collaborating with teams to speed up workflows, deliver cinematic sequences, and meet the highest standards.

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Language

English
Fluent

Work Experience

Freelance Reverse Engineer at Self-Employed
January 1, 2023 - Present
Developed a proprietary binary reverse engineering tool that converts game binaries into structured 3D data. Designed and sold custom character skins for AAA titles on PC via Patreon. Created C++ scripts to visualize binary data according to game data structures, enabling reading of various data types (short, int, float, int64, etc.). Manually categorized binary data into hexadecimal segments and mapped them to bytes to facilitate analysis in 010 Editor and HXD Editor.
Freelance 3D Rigger at Self-Employed
January 1, 2018 - Present
Work with rigs in Maya, including biped, quadruped, and facial rigs using joint-based and blend-shape methods. Create rigs that are easy for animators to use, optimize mesh structure with retopology to improve performance, and implement IK/FK switching without losing poses.
Freelance 3D Animator at Self-Employed
January 1, 2018 - Present
Animated new character models with varied anatomies; developed an optimized animation workflow reducing rendering times by about 50%; built dynamic parent–child constraints for props and characters to enable seamless interactions; produced motion graphics and cinematic sequences for video trailers using After Effects and Maya.
Freelance Reverse Engineer
January 1, 2023 - Present
Developed a binary reverse-engineering tool that converts binary data into 3D data for games. Designed and sold custom character skins for AAA titles on PC through Patreon. Created C++ scripts to visualize binary data according to the structure needed for reading different data types within game binaries. Manually categorized binary data into hexadecimal and sorted by bytes and data types (short, float, int, int64) using 010 Editor and HXD Editor to study binary files.
Freelance 3D Rigger
January 1, 2018 - Present
Worked with rigs in Maya (biped, quadruped, and facial rigs) using joints-based and blend-shape rigs. Made rigs easy to understand and work with for animators; optimized rigs for smooth performance during animation. Used retopology mesh for rigging to optimize 3D model’s mesh structure and enable IK/FK switching without losing the current pose.
Freelance 3D Animator
January 1, 2018 - Present
Animated new character models with different anatomies and movements. Developed an optimized animation workflow that reduced rendering times by 50%, improving turnaround times. Created dynamic parent-child constraint systems for props and objects; produced motion graphics and cinematic sequences for video trailers using After Effects and Maya.
Freelance Reverse Engineer
January 1, 2023 - Present
Developed a one-of-a-kind binary reverse engineering tool that allows for data to be converted from binary to 3D data in games; Design and sell custom character skins for various AAA titles on PC through Patreon; Create custom C++ scripts that visualizes the binary data according to the structure needed for reading different data types within the game’s binary file; Manually categorize binary into hexadecimal and sort them as per bytes and data types such as short, float, int, int 64, etc. using 010 Editor and HXD Editor in order to study binary files
Freelance 3D Rigger
January 1, 2018 - Present
Work with different types of rigs in Maya, for example, biped, quadruped, and facial rig using joints based and blend-shaped based rigs; Make rigs easy to understand and easy to work with for animators, which helps speed up the process; Optimize rigs for smooth performance while animating, helping the animators; Utilize retopology mesh for rigging to optimize 3D model’s mesh structure to make it more efficient for various applications; Make rigs with IK and FK seamlessly switch functionality without losing the current animated pose
Freelance 3D Animator
January 1, 2018 - Present
Animating new character models with different anatomies and their specific movements; Developed an optimized animation workflow that reduced rendering times by 50%, significantly improving turnaround times; Create dynamic parent-child constraint systems for props and objects, enabling seamless interactions between animated characters and their environments; Create motion graphics and cinematic sequences for video trailers using Adobe After Effects and Maya for content creators
Freelance Reverse Engineer at Self-employed
January 1, 2023 - Present
Developed a one-of-a-kind binary reverse engineering tool that allows for data to be converted from binary to 3D data in games; design and sell custom character skins for various AAA titles on PC through Patreon; Create custom C++ scripts that visualizes the binary data according to the structure needed for reading different data types within the game’s binary file; Manually categorize binary into hexadecimal and sort them as per bytes and data types such as short, float, int, int64, etc. using 010 Editor and HXD Editor in order to study binary files.
Freelance 3D Rigger at Self-employed
January 1, 2018 - Present
Work with different types of rigs in Maya, for example, biped, quadruped, and facial rig using joints based and blend-shaped based rigs; Make rigs easy to understand and easy to work with for animators, which helps speed up the process; Optimize rigs for smooth performance while animating, helping the animators; Utilize retopology mesh for rigging to optimize 3D model’s mesh structure to make it more efficient for various applications; Make rigs with IK and FK seamlessly switch functionality without losing the current animated pose.
Freelance 3D Animator at Self-employed
January 1, 2018 - Present
Animating new character models with different anatomies and their specific movements; Developed an optimized animation workflow that reduced rendering times by 50%, significantly improving turnaround times; Create dynamic parent-child constraint systems for props and objects, enabling seamless interactions between animated characters and their environments; Create motion graphics and cinematic sequences for video trailers using Adobe After Effects and Maya for content creators.

Education

BSc. Software Engineering at Ibadat International University
January 11, 2030 - January 1, 2029
Private Courses in Game Development and Animation at AnimationMethods.com
January 1, 2018 - December 31, 2020
BSc. Software Engineering at Ibadat International University
January 11, 2030 - January 1, 2029
Online Courses in Game Development at AnimationMethods.com, Private Courses
January 1, 2018 - January 1, 2020
BSc. Software Engineering at Ibadat International University
January 11, 2030 - January 1, 2029
Game Development at AnimationMethods.com, Private Courses
January 1, 2018 - January 1, 2020
BSc. Software Engineering at Ibadat International University
January 11, 2030 - January 1, 2029
Online courses in Game Development at AnimationMethods.com
January 1, 2018 - December 31, 2020

Qualifications

Experience Certificate
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other