Syed Muaz Ul Hasan

Available to hire

I’m Syed Muaz Ul Hasan, a multiplayer-focused Principal Game Engineer with nearly 10 years of experience building real-time gameplay systems, scalable multiplayer architectures, and production-ready game backends.

About

I’m Syed Muaz Ul Hasan, a multiplayer-focused Principal Game Engineer with nearly 10 years of experience building real-time gameplay systems, scalable multiplayer architectures, and production-ready game backends. I’ve worked across Unity and Unreal, and I’ve led client-server and server-authoritative networking designs using technologies like Photon, Mirror, Colyseus, and TypeScript-based backend services.

I enjoy taking projects from discovery and architecture through delivery—aligning gameplay requirements with robust engineering plans, performance optimization, and live-ops/telemetry needs. Most recently, I’ve served as a technical lead and consultant across multi-title multiplayer work, helping teams choose the right technologies and deliver reliable systems in cloud environments using AWS, Docker, and CI/CD practices.

  • 8 years' experience
  • Joined June 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services

Work experience· 13 roles

Present Technology & Solution Consultant · STARKE ENTERPRISEJan 2026 – Present · 11 mos

Advised clients and technical teams on solution architecture, technology selection, and implementation strategies across game development, backend, web, and DevOps. Designed technical solutions for production projects and prototypes/POCs using Unity, Roblox, backend services, and web technologies. Translated product/business requirements into scalable architecture, development plans, and implementation approaches, guiding teams through evaluations and engineering decisions.

Technical Lead · SALVAYJan 2026 – Present · 11 mos

Led architecture of real-time multiplayer systems; designed scalable gameplay and networking systems; guided teams on performance-critical game systems; translated requirements into scalable game architectures.

Independent Game & Software Engineer · Self-EmployedMay 2025 – Dec 2025 · 8 mos

Delivered game development, architecture consulting, backend engineering, and technical advisory services for client projects and independent products. Designed gameplay systems and multiplayer architectures, along with scalable backend services, from concept through implementation. Worked directly with clients on requirements discovery, technical planning, architecture, development, and delivery.

Principal Software Engineer · CLV TECHNOLOGIESMay 2025 – Present · 1 yr 7 mos
Technical Lead · SalvayDec 2022 – Apr 2025 · 2 yrs 5 mos
Principal Software Engineer · CLV TechnologiesDec 2020 – Nov 2022 · 2 yrs
Senior Game Developer · GAMINATIONSDec 2020 – Dec 2020 · 1 mo
Senior Game Developer · GaminationsDec 2019 – Dec 2019 · 1 mo

Education

BS Computer Science · University of Central Punjab2030 – 2026

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