Senior Unity Gameplay Programmer with 7+ years of professional experience delivering commercial Android and iOS games using Unity and C#. Specialized in gameplay architecture, scalable gameplay systems, LiveOps, backend integrations, and performance optimization. Experienced owning complex gameplay features from design through release, collaborating with multidisciplinary teams, and building maintainable systems using SOLID principles and modern software architecture.

Syed Taqueeuddin

Senior Unity Gameplay Programmer with 7+ years of professional experience delivering commercial Android and iOS games using Unity and C#. Specialized in gameplay architecture, scalable gameplay systems, LiveOps, backend integrations, and performance optimization. Experienced owning complex gameplay features from design through release, collaborating with multidisciplinary teams, and building maintainable systems using SOLID principles and modern software architecture.

Available to hire

Senior Unity Gameplay Programmer with 7+ years of professional experience delivering commercial Android and iOS games using Unity and C#. Specialized in gameplay architecture, scalable gameplay systems, LiveOps, backend integrations, and performance optimization. Experienced owning complex gameplay features from design through release, collaborating with multidisciplinary teams, and building maintainable systems using SOLID principles and modern software architecture.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Hindi
Advanced
Kannada
Advanced
Urdu
Fluent

Work Experience

Senior Unity Game Developer (Remote Contract) at Aw o Gaming
January 1, 2026 - June 30, 2026
Served as the sole Unity developer for The Lost Tower, owning gameplay architecture, feature implementation, debugging, optimization, and production support. Designed scalable gameplay systems including Season Pass, player progression, upgrade systems, economy, tournaments, rewards, and backend-driven LiveOps content. Built reusable gameplay architecture using SOLID principles, Dependency Injection, and Service Locator. Integrated authentication, progression, rewards, economy, tournaments, and live-content REST APIs using JSON-driven configuration. Worked with backend engineers to deliver configurable gameplay features without requiring client updates. Integrated Firebase, Unity Analytics, Google Play Services, Apple Sign In, ads, push notifications, and platform services. Optimized performance using Unity Profiler, Memory Profiler, object pooling, async/await, and coroutines for stable Android/iOS results.
Senior Software Developer at Destiny Interactive
August 1, 2025 - January 1, 2026
Developed foundational gameplay systems for an MVP underwater survival game. Implemented player movement, combat, AI, inventory, and reusable gameplay frameworks. Collaborated with designers and artists to prototype, iterate, and refine game mechanics. Supported Agile development through debugging, sprint planning, and feature implementation.
Engineer at Expleo
December 31, 2022 - July 28, 2025
Implemented embedded software code based on formal requirements with traceability and design adherence. Collaborated with reviewers for peer code reviews to meet quality standards. Performed static code analysis using IBM RTRT for MISRA C:2012 compliance. Executed unit testing validating software module functionality aligned with requirements. Conducted regression testing achieving 100% code coverage where needed. Generated detailed test and static analysis reports in line with ASPICE and ISO 26262 standards.
Engineer at Expleo
December 31, 2022 - July 28, 2025
Implemented embedded software code based on formal requirements specifications, ensuring traceability and adherence to design standards. Collaborated with reviewers to conduct peer code reviews, addressed feedback, and met coding quality benchmarks. Performed static code analysis using tools such as IBMrtrt to ensure compliance with MISRA C:2012 coding guidelines. Executed unit testing to validate the functional behavior of software modules and verified alignment with software requirements. Conducted regression testing to ensure new code changes did not impact existing functionality, achieving 100% code coverage where required. Generated detailed test and static analysis reports for documentation and project audits in line with ASPICE and ISO 26262 development standards.
Specialist at Tata Exlsi
December 1, 2022 - Present
Execute unit testing to verify software components' functionality aligning with requirements. Identify and document bugs ensuring traceability and impact analysis. Perform static code analysis adhering to MISRA C:2012 guidelines and address non-compliances. Collaborate with developers to resolve static analysis issues and maintain high-quality, safe code. Review and update software design documentation. Perform peer reviews of code, design updates, and test results. Review and approve static analysis fixes and unit testing activities by team members. Maintain traceability using tools like DOORS and Polarion. Work collaboratively in a cross-functional team contributing to ASPICE, ISO 26262, and other regulatory-compliant development processes.
Specialist at Tata Exlsi
December 1, 2022 - Present
Executed unit testing to verify the functionality of individual software components in alignment with software requirements. Identified and documented bugs, deviations, or anomalies found during testing, ensuring traceability and impact analysis. Performed static code analysis to ensure adherence to MISRA C:2012 guidelines and addressed non-compliances accordingly. Collaborated with developers to resolve static analysis issues and ensured high-quality, maintainable, and safe code. Reviewed and updated the software design documentation in line with code changes and testing outcomes. Performed peer reviews of code, design updates, and test results to ensure conformance to standards and internal quality processes. Reviewed static analysis results and verified fixes performed by team members, providing approval based on compliance and completeness. Reviewed unit testing activities on other modules conducted by team members, validated coverage and correctness, and approved results. Maintain
Senior Engineer at Bosch
January 31, 2022 - July 28, 2025
Executed unit testing to verify software components against requirements, identified and documented bugs with traceability and impact analysis. Performed static code analysis ensuring MISRA C:2012 guideline adherence and resolved issues with developers. Reviewed and updated software design documentation according to code changes and test results.
Senior Engineer at Bosch
January 31, 2022 - July 28, 2025
Executed unit testing to verify the functionality of individual software components in alignment with software requirements. Identified and documented bugs, deviations, or anomalies found during testing, ensuring traceability and impact analysis. Performed static code analysis to ensure adherence to MISRA C:2012 guidelines and addressed non-compliances accordingly. Collaborated with developers to resolve static analysis issues and ensured high-quality, maintainable, and safe code. Reviewed and updated the software design documentation in line with code changes and testing outcomes.
Senior Software Engineer at KNACKBOUT STUDIOS PVT. LTD.
December 31, 2020 - October 8, 2025
Led and mentored junior developers in C# and Unity best practices, fostering a collaborative, high-performing team environment. Designed and implemented robust game systems using Unity’s scripting API, ensuring modular, maintainable, and scalable code. Optimised gameplay and rendering performance through profiling, memory management, and algorithmic improvements, reducing frame-time bottlenecks by up to 25%. Collaborated with artists, animators, and UI/UX designers to integrate visual assets and animations seamlessly into the Unity pipeline. Troubleshot complex technical issues across PC, console, and mobile platforms, ensuring a smooth, bug-free player experience. Conducted comprehensive unit, integration, and playtesting, using Git and CI/CD workflows to maintain code quality and accelerate release cycles. Collaborated within Agile/Scrum teams, participating in sprint planning, daily stand-ups, and retrospectives to ensure on-time delivery of milestones. Documented technical design
Senior Software Engineer at Juego Studios
December 1, 2020 - July 31, 2025
Designed a reusable Observer Pattern communication framework enabling loosely coupled gameplay, UI, and backend systems across multiple commercial Unity projects. Architected a modular client-side REST API framework with API managers, service layers, route definitions, and strongly typed request/response models. Developed gameplay systems including AI, combat, player controllers, inventory, quests, dialogue, progression, save systems, and UI. Integrated PlayFab, Unity Analytics, advertisements, and backend services supporting player progression and live functionality. Built reusable ScriptableObject-driven systems following SOLID principles to improve scalability and code quality. Mentored junior developers through code reviews, technical guidance, sprint planning, estimation, and client collaboration.
Senior Software Engineer at KnackBout Studios Pvt. Ltd.
December 1, 2020 - October 9, 2025
Developed adaptable, cross-platform code to ensure compatibility across multiple devices and operating systems. Identified and resolved software bugs and technical issues, contributing to smooth and uninterrupted gameplay experiences. Performed thorough testing of game features to detect performance issues and applied necessary optimisations or fixes. Supported the integration of third-party SDKs to enable platform-specific functionality and enhance game features. Led research into emerging technologies, tools, and development practices to introduce innovation and improve workflow efficiency. Enhanced overall game performance by writing optimized, efficient algorithms and reducing computational overhead. Created reusable code libraries and modular systems to accelerate development and promote best practices across the team. Developed and contributed to a range of commercial and indie game projects: Zoo Guardians; Savior of Data Realm game promo; Ultimate Cafe Franchise; Pixiu World. Ac
Senior Software Engineer at JUEGO STUDIOS PVT. LTD.
December 1, 2020 - Present
Led and mentored junior developers in C# and Unity best practices, fostering a collaborative, high-performing team environment. Designed and implemented robust game systems using Unity's scripting API, ensuring modular, maintainable, and scalable code. Optimised gameplay and rendering performance through profiling, memory management, and algorithmic improvements, reducing frame-time bottlenecks by up to 25%. Collaborated with artists, animators, and UI/UX designers to integrate visual assets and animations seamlessly into the Unity pipeline. Troubleshot complex technical issues across PC, console, and mobile platforms, ensuring a smooth, bug-free player experience. Conducted comprehensive unit, integration, and playtesting, using Git and CI/CD workflows to maintain code quality and accelerate release cycles. Collaborated within Agile/Scrum teams, participating in sprint planning, daily stand-ups, and retrospectives to ensure on-time delivery of milestones. Documented technical designs,
Software Engineer at KNACKBOUT STUDIOS PVT. LTD.
December 1, 2020 - October 9, 2025
Developed adaptable, cross-platform code to ensure compatibility across multiple devices and operating systems. Identified and resolved software bugs and technical issues, contributing to smooth and uninterrupted gameplay experiences. Performed thorough testing of game features to detect performance issues and applied necessary optimisations or fixes. Supported the integration of third-party SDKs to enable platform-specific functionality and enhance game features. Led research into emerging technologies, tools, and development practices to improve workflow efficiency. Enhanced overall game performance by writing optimised, efficient algorithms and reducing computational overhead. Created reusable code libraries and modular systems to accelerate development and promote best practices across the team. Contributed to a range of commercial and indie game projects across various platforms.
Senior Software Engineer at JUEGO STUDIOS PVT. LTD.
December 1, 2020 - Present
Led and mentored junior developers in C# and Unity best practices, fostering a collaborative, high-performing team environment. Designed and implemented robust game systems using Unity’s scripting API, ensuring modular, maintainable, and scalable code. Optimised gameplay and rendering performance through profiling, memory management, and algorithmic improvements, reducing frame-time bottlenecks by up to 25%. Collaborated with artists, animators, and UI/UX designers to integrate visual assets and animations into the Unity pipeline. Troubleshot technical issues across PC, console, and mobile platforms, ensuring a smooth, bug-free player experience.
at KNACKBOUT STUDIOS PVT. LTD.
December 1, 2020 - October 8, 2025
Developed adaptable, cross-platform code to ensure compatibility across multiple devices and operating systems; identified and resolved software bugs; performed thorough testing of game features and applied necessary optimizations; supported integration of third-party SDKs; led research into emerging technologies to improve workflow efficiency.
Senior Software Engineer at JUEGO STUDIOS PVT. LTD.
December 1, 2020 - Present
Led and mentored junior developers in C# and Unity best practices; designed and implemented robust game systems using Unity scripting API; optimized gameplay and rendering performance, reducing frame-time bottlenecks; collaborated with artists, animators, and UI/UX designers to integrate visual assets.
Senior Software Engineer at JUEGO STUDIOS PVT. LTD.
December 1, 2020 - Present
Led cross-platform game development, ensuring compatibility across devices and operating systems. Identified and resolved software bugs, performed feature testing, and integrated third-party SDKs to enable platform-specific functionality and enhance game features. Led research into emerging technologies, tools, and development practices to improve workflow efficiency. Enhanced overall game performance by writing optimised, efficient algorithms and reducing computational overhead. Created reusable code libraries and modular systems to accelerate development and promote best practices. Contributed to a range of commercial and indie game projects; actively working on a Word Game called 'Wordy'.
Software Engineer at KNACKBOUT STUDIOS PVT. LTD.
December 1, 2020 - October 8, 2025
Developed adaptable, cross-platform code to ensure compatibility across multiple devices and operating systems. Identified and resolved software bugs and technical issues, contributing to smooth and uninterrupted gameplay experiences. Performed thorough testing of game features to detect performance issues and applied necessary optimisations or fixes. Supported the integration of third-party SDKs to enable platform-specific functionality and enhance game features. Led research into emerging technologies, tools, and development practices to introduce innovation and improve workflow efficiency. Enhanced overall game performance by writing optimised, efficient algorithms and reducing computational overhead. Created reusable code libraries and modular systems to accelerate development and promote best practices across the team. Developed and contributed to a range of commercial and indie game projects.
Senior Software Engineer at JUEGO STUDIOS PVT. LTD.
December 1, 2020 - Present
Led and mentored junior developers in C# and Unity best practices, fostering a collaborative, high-performing team environment. Designed and implemented robust game systems using Unity’s scripting API, ensuring modular, maintainable, and scalable code. Optimised gameplay and rendering performance through profiling, memory management, and algorithmic improvements, reducing frame-time bottlenecks by up to 25%. Collaborated with artists, animators, and UI/UX designers to integrate visual assets and animations seamlessly into the Unity pipeline. Troubleshot complex technical issues across PC, console, and mobile platforms, ensuring a smooth, bug-free player experience. Conducted comprehensive unit, integration, and playtesting, using Git and CI/CD workflows to maintain code quality and accelerate release cycles. Collaborated within Agile/Scrum teams, participating in sprint planning, daily stand-ups, and retrospectives to ensure on-time delivery of milestones. Documented technical design
Senior Software Engineer at JUEGO STUDIOS PVT. LTD.
December 1, 2020 - June 22, 2024
Led and mentored junior developers in C# and Unity best practices, fostering a collaborative, high-performing team environment. Designed and implemented robust game systems using Unity’s scripting API, ensuring modular, maintainable, and scalable code. Optimised gameplay and rendering performance through profiling, memory management, and algorithmic improvements, reducing frame-time bottlenecks by up to 25%. Collaborated with artists, animators, and UI/UX designers to integrate visual assets and animations seamlessly into the Unity pipeline. Troubleshot complex technical issues across PC, console, and mobile platforms, ensuring a smooth, bug-free player experience. Conducted comprehensive unit, integration, and playtesting, using Git and CI/CD workflows to maintain code quality and accelerate release cycles. Collaborated within Agile/Scrum teams, participating in sprint planning, daily stand-ups, and retrospectives to ensure on-time delivery of milestones. Documented technical design
Engineer at Tech Mahindra
December 31, 2019 - July 28, 2025
Roles and responsibilities not detailed in resume.
Engineer at Tech Mahindra
December 31, 2019 - July 28, 2025
Junior Software Engineer at Brigosha Technologies
March 31, 2019 - July 28, 2025
Designed and executed unit tests validating software modules against specifications with thorough coverage. Identified, documented, and resolved bugs during testing. Generated unit test reports and code coverage metrics meeting ISO 26262 safety standards. Collaborated with developers, QA teams for verification completeness. Automated and executed tests using VectorCAST and in-house tools. Participated in code reviews and process improvement initiatives. Configured and integrated hardware modules based on system and software requirements.
Junior Software Engineer at Brigosha Technologies
March 31, 2019 - July 28, 2025
Designed and executed unit test cases to validate software modules against functional and technical specifications. Ensured test coverage of all functional paths, boundary conditions, and error-handling scenarios using automated and manual testing frameworks. Identified, documented, and resolved software bugs and deviations discovered during unit testing phases. Generated unit test reports and code coverage metrics (including statement, branch, and MC/DC coverage) to meet quality and ISO 26262 safety compliance standards. Collaborated with software developers, test engineers, and QA teams to review test outcomes, improve test case design, and ensure verification completeness. Used tools such as VectorCAST and custom in-house test environments to automate and execute test procedures. Participated in code reviews, peer test reviews, and process improvement initiatives to enhance software quality and reduce regression. Configured and integrated hardware modules such as SQUIBS, POM, SPI, S
Software Developer at Knackbout Studios
September 1, 2017 - December 31, 2020
Developed gameplay systems for educational games, enterprise event games, and interactive marketing experiences. Implemented game mechanics, AI, UI, inventory, save systems, and player interactions. Worked directly with clients to demonstrate builds, gather feedback, and rapidly iterate features. Contributed to Android and iOS releases using clean, maintainable Unity C# code.
Software Engineer at KNACKBOUT STUDIOS PVT. LTD.
September 1, 2017 - December 1, 2020
Developed adaptable, cross-platform code to ensure compatibility across multiple devices and operating systems. Identified and resolved software bugs and technical issues, contributing to smooth and uninterrupted gameplay experiences. Performed thorough testing of game features to detect performance issues and applied necessary optimisations or fixes. Supported the integration of third-party SDKs to enable platform-specific functionality and enhance game features. Led research into emerging technologies, tools, and development practices to introduce innovation and improve workflow efficiency. Enhanced overall game performance by writing optimised, efficient algorithms and reducing computational overhead. Created reusable code libraries and modular systems to accelerate development and promote best practices across the team. Developed and contributed to a range of commercial and indie game projects.

Education

Professional Diploma at Asian Institute of Design
January 1, 2016 - December 31, 2017
12 Standard at ST. CLARET PU COLLEGE
January 1, 2010 - December 31, 2012
Master’s degree at ABV- Indian Institute of Information Technology and Management
January 1, 2013 - December 31, 2015
Bachelors at Vivekananda College of Engineering & Technology, Puttur
July 1, 2008 - May 31, 2012
Master's degree at ABV- Indian Institute of Information Technology and Management
January 1, 2013 - December 31, 2015
Bachelors at Vivekananda College of Engineering & Technology, Puttur
July 1, 2008 - May 31, 2012
Professional Diploma in Game programming at Asian Institute of Design
January 1, 2016 - January 1, 2017
12 Standard at ST. CLARET PU COLLEGE
January 1, 2010 - January 1, 2012
Professional Diploma in Game programming at Asian Institute of Design
January 1, 2016 - December 31, 2017
12th Standard at ST. CLARET PU COLLEGE
January 1, 2010 - December 31, 2012
Professional Diploma in Game Programming at Asian Institute of Design
January 1, 2016 - January 1, 2017
12th Standard at ST. CLARET PU COLLEGE
January 1, 2010 - January 1, 2012
Professional Diploma in Game programming at Asian Institute of Design
January 1, 2016 - January 1, 2017
12 Standard at ST. CLARET PU COLLEGE
January 1, 2010 - January 1, 2012
Professional Diploma in Game programming at Asian Institute of Design
January 1, 2016 - January 1, 2017
12 Standard at ST. CLARET PU COLLEGE
January 1, 2010 - January 1, 2012
Professional Diploma in Game Programming at Asian Institute of Design Pre-University (St. Claret PU College)
January 11, 2030 - August 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Consumer Goods, Computers & Electronics, Manufacturing, Transportation & Logistics, Energy & Utilities, Professional Services