Sylvain Liagre

Available to hire

I am Sylvain Liagre, a C# / Unity developer with 14 years of experience in creating real-time 3D applications for PC, VR, mobile, and the Web.

About

I am Sylvain Liagre, a C# / Unity developer with 14 years of experience in creating real-time 3D applications for PC, VR, mobile, and the Web. My dual background in development and 2D/3D graphics allows me to handle a project from end to end, from requirements definition and software architecture to development, asset creation, and support during delivery.

I design robust, optimized, and sustainable systems, with particular attention to performance, code clarity, and visual quality. I also enjoy developing Unity Editor tools and automation solutions to reduce production time and improve the consistency of deliverables.

My rigor, proactivity, and team-oriented mindset enable me to collaborate effectively within multidisciplinary teams (3D artists, developers, freelancers) and to anticipate technical and functional needs. I have contributed to large-scale projects such as the Grand Paris Express and bids for the Paris 2024 Olympic Games.

  • 15 years' experience
  • Joined November 2025

Languages

  • EnglishAdvanced
  • Spanish; CastilianBeginner

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Real Estate & Construction
  • Education

Work experience· 6 roles

C# Unity Developer / 3D Infographiste · VectuelDec 2022 – Dec 2022 · 1 mo

Development of interactive 3D applications for decision support, public consultations, and commercial presentations in urban planning, architecture and major project communications. Maintained and evolved an internal Unity layer (VStory), adapting to new Unity versions and adding production-focused features. Built Unity Editor extensions (procedural placement, external data integration, workflow automation) to dramatically reduce production time. Focused on performance optimization and cross-platform deployment. Applied SOLID, KISS, DRY principles and common design patterns.

Créateur D'application 3D Freelance · FreelanceJan 2022 – Present · 4 yrs 11 mos

Développement d'applications interactives et immersives sur Unity 3D pour la VR et le desktop. Interprétation de UX vidéo 3D et analyse de données d'une caméra 3D pour reconstruire et exploiter les mouvements en temps réel. Tracking devices & visualization avec récupération continue des données et pointeurs 3D synchronisés avec les positions réelles. Outils techniques : création d'outils Unity Editor pour accélérer la production (génération procédurale, automatisation de workflows). Optimisation et déploiement multiplateformes. Application des principes SOLID, KISS, DRY et design patterns (Singleton, Observer, séparation logique).

3D Application Creator (Freelance) · FreelanceJan 2022 – Nov 2025 · 3 yrs 11 mos

Development of interactive and immersive Unity 3D applications for VR and desktop; 3D video UX interpretation by analyzing data from a 3D camera to reconstruct movements in real time; real-time tracking and visualization using sensor-equipped objects; creation of Unity Editor tools to accelerate production (procedural generation, workflow automation); significant production time reduction; performance optimization and multi-platform deployment; applying SOLID, KISS, DRY and design patterns (Singleton, Observer, separation of concerns).

C# Unity Developer / Real-Time 3D Infographiste · InSituaDec 2016 – Dec 2016 · 1 mo
Développeur C# / Infographiste 3D · VectuelJan 2016 – Dec 2022 · 7 yrs
Développeur C# Unity / Infographiste 3D Temps Réel · InSituaJan 2011 – Dec 2016 · 6 yrs

Education

Licence en Conception et Realisation 2D/3D · Pôle IIID, École Supérieure Des Arts Numériques, Roubaix2007 – 2010
Baccalauréat · Lycée Robespierre, Arras2004 – 2007
Licence en Conception Et Réalisation 2D/3D · Pôle IIID, Ecole Supérieure Des Arts Numeriques, Roubaix2007 – 2010
Baccalauréat · Lycée Robespierre, Arras2004 – 2007

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