Animator with 9 years of experience in the games industry, experienced in rig-to-animation pipelines, implementation, and technical animation setup in both Unity and Unreal Engine. I’ve mentored other animators and led small teams to deliver both gameplay and cutscene animations.

Torbjorn Aardal

Animator with 9 years of experience in the games industry, experienced in rig-to-animation pipelines, implementation, and technical animation setup in both Unity and Unreal Engine. I’ve mentored other animators and led small teams to deliver both gameplay and cutscene animations.

Available to hire

Animator with 9 years of experience in the games industry, experienced in rig-to-animation pipelines, implementation, and technical animation setup in both Unity and Unreal Engine. I’ve mentored other animators and led small teams to deliver both gameplay and cutscene animations.

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Language

Norwegian
Fluent
English
Fluent

Work Experience

Lead Animator on Lysward at SNOWCASTLE GAMES
April 1, 2024 - April 1, 2026
Besides animation, I built the game’s first-person full-body setup, procedural sliding mechanics, handled cutscene/camera implementation and managed the animation team and rig-to-animation pipelines.
Freelance Animator on Eydigard at FROSTISEN STUDIO
August 1, 2023 - April 1, 2025
I worked as a freelance animator on Frostisen’s debut game Eydigard, animating enemies, bosses and NPCs. The game is a soulslike RPG with a slightly more realistic animation style.
Freelance Animator on Fruitbus at KRILLBITE STUDIO
May 1, 2023 - October 1, 2024
A game with a distinct stylized, non-interpolated animation style. Using one rig, I animated sets for a dozen NPCs. I also made a few first-person animations for the project.
Lead Animator on Ikonei Island at SNOWCASTLE GAMES
August 1, 2020 - February 1, 2024
As lead, I managed a small team of animators while also working as a technical animator - building simple rigs and animation systems for basic interaction, locomotion, additive hold mechanics, cutscenes and more.
Animator on Earthlock at SNOWCASTLE GAMES
June 1, 2017 - March 1, 2018
I started as an animator on Snowcastle Games’s extended edition of Earthlock: Festival of Magic. I made animation sets for the main characters, monsters, bosses and other NPCs.

Education

Bachelor in Animation at HIHM - Hamar
January 1, 2010 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics