Available to hire
With 7+ years of experience in Unity and Unreal development I have created high-impact solutions across games, XR applications and enterprise tools.
My previous experience range from VR medical software, AR education applications, and VR motion capture animation tools. I bring a deep understanding of application architecture, optimization strategies, and cross-platform deployment.
I’m passionate about staying ahead of the curve, always striving to explore new technologies and tools, and I am excited for what roles are out there for my next opportunity.
Experience Level
Language
English
Fluent
Work Experience
Senior Unity Developer at Mindshow, Inc.
July 1, 2024 - PresentLed development of a cutting-edge virtual reality motion capture filmmaking tool using Unity and C#. Directed a team of developers and collaborated with QA to ensure robust system performance. Architected real-time mocap data integration, multi-camera virtual cinematography, and intuitive user interfaces for filmmakers. Optimized Unity scenes for high-performance VR playback across diverse hardware. Oversaw Agile sprint planning and code reviews, delivering scalable production-ready builds currently used by Mattel and ESPN. Collaborated cross-functionally with technical artists, producers, and hardware teams to align creative and technical goals; implemented modular systems for rapid iteration and custom pipeline integration.
Senior Unity Developer at Zoic Labs LLC
June 1, 2024 - October 23, 2025Created an augmented reality educational application using Niantic's ARDK, with over 10,000 downloads. Produced more than 10 educational experiences to teach and assess biology components. Researched and implemented AR systems for iOS including Niantic, Azure, and AR Foundation. Developed new application systems such as in-app purchases and mobile storage management. Collaborated in a multidisciplinary agile team, coordinating with management and art teams.
Co-Founder at Cinnamon Roll Studios LLC
June 1, 2024 - October 23, 2025Kickstarted and launched a cross-platform VR and PC/Console game that raised over $20k. Delivered networking framework solutions for third-party companies. Created tools to support features across four in-house applications. Contracted with over a dozen companies on VR solutions (training, games, simulations). Built virtual production software using VR tracking mocap and camera inputs.
Unity Developer at Mieron, Inc.
December 1, 2020 - October 23, 2025Developed the Mieron VR (CES Award-Winning) neurotherapy and physical rehabilitation application, improving patient pain management by 30%. Engaged with clients at accessibility expos, gathering feedback and analyzing user experiences. Built software for training across multiple sectors and prototyped/networked VR gaming experiences.
Unity Developer at Beach Day Studios
January 1, 2020 - October 23, 2025Managed a small team of developers to design and develop mobile games. Led prototyping and launch of two casual mobile games for iOS and Android. Implemented gameplay mechanics informed by user research.
Unity Developer at Tatum Games, LLC
December 1, 2018 - October 23, 2025Back-end development for iOS and Android mobile games. Managed a small team of interns, delegated tasks, and scheduled work. Implemented code for sending/receiving server data to manage complex game data across playthroughs.
Education
Bachelor of Science in Media and Information; Minors in Video Game Design and Computer Science at Michigan State University
January 11, 2030 - October 23, 2025Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Gaming, Education, Professional Services
Experience Level
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