I have been working in the editorial field for 25 years, with different specializations: as an online editor for websites, as a game designer and narrative designer for video games and as a freelance writer for magazines, comics and games. In addition to content work, project management and proofreading are among the skills that are essential in my job.
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An engaging and educational game spotlighting Luxembourgers’ migration to the United States around 1892.
Crafted by the Cologne Game Lab (TH Köln) in collaboration with Luxembourg University’s Faculty of Humanities Education and Social Sciences and Carleton College’s Humanities Center, this interactive game intertwines historical accuracy with captivating gameplay.
In my role as narrative designer and writer, I worked with the tool Articy:draft for the branching dialogs and with Unity 3D.
In this game for the popuIar brand Dragons (the TV show of Dreamworks’ How to Train Your Dragon movie franchise), I was responsible for the game design and level design, crafting the diverse and exciting environments that players navigate throughout the game. Also, I was the creative producer, organizing the team’s efforts, meeting deadlines and being the primary contact for communication with external licensor NBC/Universal.
Here’s a trailer of the game:
“Turnier der Tapferen” (Tournament of the Brave) is a multiplayer arena deathmatch game designed for the Lego Ninjago brand. This unique battle arena allows players to activate traps, adding an extra layer of strategy as they try to outmaneuver and defeat their competitors.
See a trailer fot the game here:
As the producer for this project, my responsibilities included:
Collaboration: Discussing with our developer Flying Sheep to finalize the game’s scope and proposing designs.
Design and Development: Crafted detailed game values and level designs to ensure an engaging and balanced gameplay experience.
Quality Assurance: Meticulously reviewed and evaluated game assets and versions to maintain high-quality standards before delivering them to the client.
Through this project, I collaborated effectively with stakeholders, and ensured the delivery of a gaming experience that aligns with the brand’s vision.
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