Hi, I’m Thorsten Felden, a game designer and narrative designer with 10+ years of experience shaping established and new IP. I’ve contributed to over 100 million game starts, and published more than 20 comic books and graphic novels, with 100k+ units sold. I’m passionate about crafting immersive worlds, compelling characters, and branching narratives that engage players and readers alike.
Since 2023 I’ve been freelancing, collaborating with RTL Disney Fernsehen and partners like NBC Universal, DreamWorks, The Pokémon Company, LEGO, and TeamTo on narrative and game design, creative production, and project leadership. I’ve led teams of 3–10, built design documents, scripted branching dialogue in Articy and Twine, and shipped tens of hours of gameplay across Toggo IPs, including 50+ games for Toggo and 60+ minutes of gameplay across projects.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
An engaging and educational game spotlighting Luxembourgers’ migration to the United States around 1892.
Crafted by the Cologne Game Lab (TH Köln) in collaboration with Luxembourg University’s Faculty of Humanities Education and Social Sciences and Carleton College’s Humanities Center, this interactive game intertwines historical accuracy with captivating gameplay.
In my role as narrative designer and writer, I worked with the tool Articy:draft for the branching dialogs and with Unity 3D.
In this game for the popuIar brand Dragons (the TV show of Dreamworks’ How to Train Your Dragon movie franchise), I was responsible for the game design and level design, crafting the diverse and exciting environments that players navigate throughout the game. Also, I was the creative producer, organizing the team’s efforts, meeting deadlines and being the primary contact for communication with external licensor NBC/Universal.
Here’s a trailer of the game:
“Turnier der Tapferen” (Tournament of the Brave) is a multiplayer arena deathmatch game designed for the Lego Ninjago brand. This unique battle arena allows players to activate traps, adding an extra layer of strategy as they try to outmaneuver and defeat their competitors.
See a trailer fot the game here:
As the producer for this project, my responsibilities included:
Collaboration: Discussing with our developer Flying Sheep to finalize the game’s scope and proposing designs.
Design and Development: Crafted detailed game values and level designs to ensure an engaging and balanced gameplay experience.
Quality Assurance: Meticulously reviewed and evaluated game assets and versions to maintain high-quality standards before delivering them to the client.
Through this project, I collaborated effectively with stakeholders, and ensured the delivery of a gaming experience that aligns with the brand’s vision.
Hire a Writer
We have the best writer experts on Twine. Hire a writer today.