I design immersive worlds and engaging challenges that put the player experience first, blending creative vision with a solid technical foundation. With a background spanning game art and computer science, I collaborate seamlessly across disciplines and design with the full development pipeline in mind to deliver polished, purposeful work.

Tatum Going

I design immersive worlds and engaging challenges that put the player experience first, blending creative vision with a solid technical foundation. With a background spanning game art and computer science, I collaborate seamlessly across disciplines and design with the full development pipeline in mind to deliver polished, purposeful work.

Available to hire

I design immersive worlds and engaging challenges that put the player experience first, blending creative vision with a solid technical foundation.

With a background spanning game art and computer science, I collaborate seamlessly across disciplines and design with the full development pipeline in mind to deliver polished, purposeful work.

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Language

English
Fluent

Work Experience

Art Teacher at Art Steps, Laguna Hills, CA
June 1, 2026 - August 31, 2026
Head teacher for summer programs; prepared students for future artistic endeavors and supported ongoing practice.
Game Director at Double Scoop Games (Remote)
September 1, 2024 - Present
Led a small indie development team to design, develop, and ship a product to Steam. Oversaw gameplay design, production planning, and cross-discipline collaboration to ensure a cohesive experience. Managed sprints, milestones, and QA, and mentored team members to maintain a high standard of craft.
Art Teacher at Art Steps, Laguna Hills, CA
June 1, 2024 - August 31, 2024
Head teacher for summer programs; led outreach and workshop planning, fostering creativity and skill development in students.
Art Teacher at Art Steps, Laguna Hills, CA
June 1, 2023 - August 31, 2023
Head teacher for summer classes and workshops teaching traditional and digital media. Built a welcoming classroom environment, tailored content to student needs, and supported students ages 7-20 in developing portfolios.
Game Designer at Double Scoop Games (Remote)
April 1, 2023 - January 31, 2024
Directed and mentored a team of undergrad developers to create a cohesive core gameplay loop and the environmental/art direction for an exploration-focused action-adventure. Defined level layouts, core gameplay loops, and UI flows; collaborated with environmental artists and combat designers to ensure a consistent player experience.

Education

Bachelor of Arts at University of California Santa Cruz
January 1, 2020 - December 31, 2023
Master of Fine Arts at Laguna College of Art and Design
January 1, 2024 - December 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

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