I'm a game design student passionate about programming and coding for video games, with experience in level design and art elements. I enjoy collaborating on group projects and building robust gameplay systems using engines like Unity and Unreal. Video games have always been a core part of my life, and I aspire to help create the next generation of titles that inspire and engage players. I continually seek to improve myself and the teams I join, and I believe in crafting polished, playable experiences while growing as a developer and designer.

Thomas Dean

I'm a game design student passionate about programming and coding for video games, with experience in level design and art elements. I enjoy collaborating on group projects and building robust gameplay systems using engines like Unity and Unreal. Video games have always been a core part of my life, and I aspire to help create the next generation of titles that inspire and engage players. I continually seek to improve myself and the teams I join, and I believe in crafting polished, playable experiences while growing as a developer and designer.

Available to hire

I’m a game design student passionate about programming and coding for video games, with experience in level design and art elements. I enjoy collaborating on group projects and building robust gameplay systems using engines like Unity and Unreal. Video games have always been a core part of my life, and I aspire to help create the next generation of titles that inspire and engage players.

I continually seek to improve myself and the teams I join, and I believe in crafting polished, playable experiences while growing as a developer and designer.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Lead Programmer at Sleepy Ghost – Without Regret
September 1, 2025 - Present
Lead programmer; responsible for delegating tasks to the programmers and creation of the dialogue and morality system of the game.
Programmer at Hats off
March 1, 2025 - April 1, 2025
Group project programmer; responsible for the movement and behavior of wandering enemies that would seek, chase the player when located, and turret enemies that target and fire at the player.
Programmer at Sweet Carnage
February 1, 2025 - March 1, 2025
Group project programmer; responsible for the main enemy movement and scene management of the player.

Education

at Long Island University
January 1, 2019 - January 1, 2020
at University of Central Florida
January 1, 2021 - March 10, 2026
at Long Island University
January 1, 2019 - January 1, 2020
at University of Central Florida
January 1, 2021 - March 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education