I am a game developer with 5 years of experience working on games. I have primarily worked in the Unity Engine and have fully shipped games to Steam. My work experience involves close collaboration with artists and designers to implement, test, and refine gameplay features. I handled version control for all previous projects using Git as well as documentation for project guidelines. My approach to game design puts a major emphasis on rapid prototyping, regular testing, and high performance optimization.

Trevor Walton

I am a game developer with 5 years of experience working on games. I have primarily worked in the Unity Engine and have fully shipped games to Steam. My work experience involves close collaboration with artists and designers to implement, test, and refine gameplay features. I handled version control for all previous projects using Git as well as documentation for project guidelines. My approach to game design puts a major emphasis on rapid prototyping, regular testing, and high performance optimization.

Available to hire

I am a game developer with 5 years of experience working on games. I have primarily worked in the Unity Engine and have fully shipped games to Steam. My work experience involves close collaboration with artists and designers to implement, test, and refine gameplay features. I handled version control for all previous projects using Git as well as documentation for project guidelines. My approach to game design puts a major emphasis on rapid prototyping, regular testing, and high performance optimization.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Gameplay Programmer at A Square Games and Simulation
December 20, 2024 - October 14, 2025
Led the design and implementation of three mini-games tailored to a new theme, ensuring coherence with existing gameplay mechanics. Improved and expanded core gameplay systems, including player movement, scoring logic, and scene transitions. Implemented custom world space UI to be used inside of a mini game and expanded existing UI systems.
Gameplay Programmer at Croc Pot Games, Chimera
August 20, 2024 - October 14, 2025
Worked with a team of 14 members to create a game design document outlining core systems and features for the game. Designed and implemented behavior systems for 11 unique enemies and 4 bosses, ensuring alignment with the game's pacing and combat flow. Orchestrated meetings with the programing team to develop a robust, maintainable, and well-organized codebase. Analyzed player feedback to identify high-priority issues and applied timely post-release updates.
Gameplay Programmer at Lab Rats
May 20, 2023 - October 14, 2025
Programmed three distinct player abilities designed for use throughout various level challenges. Developed a tutorial transition leveraging Cinemachine cameras to create smooth player view point shifts. Implemented control schemes for movement, player abilities, and their third-person camera.

Education

B.A. in Digital Media, Game Design Track at University of Central Florida
January 11, 2030 - May 1, 2024
A.A. in General Education at Seminole State College
January 11, 2030 - December 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate