I am a game writer and narrative designer who blends storytelling with systemic design to shape immersive worlds, compelling characters, and engaging player journeys. I’ve collaborated with international studios like Glimmer and PlayMe Studio to craft branching narratives, in-game economies, and event-driven experiences that resonate with players and support business goals. I thrive on a player-first approach, leveraging empathy, structure, and data to deliver memorable gaming experiences that drive retention and revenue. Beyond game worlds, I’ve published novels and non-fiction pieces, translating real-world travel and cultural insight into interactive storytelling. My work spans long-form fiction, serialized series, and episodic content for animation and publishing, all while collaborating across diverse global teams.

Jolade Omotade

I am a game writer and narrative designer who blends storytelling with systemic design to shape immersive worlds, compelling characters, and engaging player journeys. I’ve collaborated with international studios like Glimmer and PlayMe Studio to craft branching narratives, in-game economies, and event-driven experiences that resonate with players and support business goals. I thrive on a player-first approach, leveraging empathy, structure, and data to deliver memorable gaming experiences that drive retention and revenue. Beyond game worlds, I’ve published novels and non-fiction pieces, translating real-world travel and cultural insight into interactive storytelling. My work spans long-form fiction, serialized series, and episodic content for animation and publishing, all while collaborating across diverse global teams.

Available to hire

I am a game writer and narrative designer who blends storytelling with systemic design to shape immersive worlds, compelling characters, and engaging player journeys. I’ve collaborated with international studios like Glimmer and PlayMe Studio to craft branching narratives, in-game economies, and event-driven experiences that resonate with players and support business goals. I thrive on a player-first approach, leveraging empathy, structure, and data to deliver memorable gaming experiences that drive retention and revenue.

Beyond game worlds, I’ve published novels and non-fiction pieces, translating real-world travel and cultural insight into interactive storytelling. My work spans long-form fiction, serialized series, and episodic content for animation and publishing, all while collaborating across diverse global teams.

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Language

English
Fluent
French
Beginner
Yoruba
Advanced

Work Experience

Freelance Game Designer at Freelance
May 1, 2022 - Present
Created comprehensive Game Design Documents with mechanics, objectives, narrative arcs, and balancing notes to enable smoother production hand-offs. Designed core gameplay loops for RPG and strategy card games, from resource systems to enemy encounters. Built internal documentation libraries (mechanics sheets, character bibles, dialogue flow maps, tone guides) to support cross-department collaboration and ensure consistent storytelling across updates. Coordinated with illustrators, sound designers, and UI/UX teams to integrate lore, location markers, item text, and narrative tooltips for a cohesive user experience.
Interactive Game Writer at Glimmer
August 1, 2025 - December 1, 2025
Delivered multi-branching storylines that increased repeat playthroughs and supported retention across content drops. Structured story beats using pacing analytics, contributing to longer session durations. Integrated premium choices that preserved immersion while expanding monetization paths.
Game Writer and Narrative Designer at PlayMe Studio
May 1, 2025 - December 1, 2025
Designed narrative systems for MeChat, linking story arcs to retention and monetization strategies, increasing average session retention by 18%. Collaborated with art and design teams to synchronize storytelling with event-driven gameplay and ensured narrative choices impacted player experience. Applied economy-based design principles to premium content, guiding players toward selected actions while maintaining engagement.
AR Lens Designer at Snap Inc. and Extern
October 1, 2025 - Present
Developed and documented concept for an original Snap AR Lens, establishing a clearer user flow, stronger narrative hooks, and projected improvements in interaction rates based on AR best practices.
Game Designer at Ogbonge Game Show
November 1, 2024 - April 1, 2025
Drafted contestant briefing documents and structured game rules, reducing on-set confusion, preventing rule disputes, and enabling smoother challenge execution. Collaborated with hosts, directors, camera crew, and editors to clarify challenge mechanics into clear on-screen actions, improving viewer comprehension and limiting post-production reshoots.
Content Strategist and Lifestyle Writer at Low Season Traveller, The Spill, Hylosis Publishing (Remote)
November 1, 2024 - Present
Translated real-world travel experiences into compelling narratives, applying interactive fiction techniques to nonfiction content to enhance reader engagement. Worked with editors to refine voice and editorial direction, maintaining narrative authenticity and expanding cross-platform reach.
Animation Scriptwriter at Zvoid
February 1, 2022 - July 1, 2024
Wrote episodic scripts grounded in clear motivations and character dynamics. Produced beat sheets, scene outlines, and dialogue notes to speed handoffs and reduce rework. Adjusted pacing, humor, and character voice based on feedback to maximize clarity and emotional impact.
Science Fiction Author at Independent Publishing
January 1, 2024 - August 1, 2024
Delivered a serialized 110,000-word novel with escalating stakes and long-term payoffs, sustaining reader investment episode to episode. Built system-level world documentation (technology rules, political structures, timeline) to ensure continuity across drafts and spin-offs.
Romance Author at Cobalt Fairy Publishing
March 1, 2021 - June 1, 2023
Wrote 5+ serialized romance titles with strong hooks and arcs, maintaining 4–5★ Kindle ratings through character development, cohesive plotting, and satisfying endings.
Story Bible Writer at Independent Contract (Remote)
May 1, 2021 - August 1, 2021
Created a 45-page story bible centralizing rules, detailed characters, relationship mapping, and episodic challenges, reducing narrative inconsistencies and improving planning for writing teams.

Education

Bachelor of Science (B.Sc.) Hons, Genetics at Obafemi Awolowo University
March 13, 2017 - December 4, 2024
Genetics (Zoology)

Qualifications

Project Management
January 1, 2025 - February 22, 2026
Behind the Camera
January 1, 2025 - February 22, 2026
Content Optimization
January 1, 2025 - February 22, 2026
Workflow Specialist
January 1, 2025 - February 22, 2026
The Art of Screenwriting
January 1, 2024 - February 22, 2026
Business Communications
January 1, 2024 - February 22, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet