Detail-oriented, motivated, and enthusiastic programmer with more than 4 years of experience in programming, developing, testing, and updating applications for mobile devices. Capable of documenting and debugging codes as well as implementing new features in applications. Possess excellent communication, creative thinking, programming, multi-tasking, teamwork, analytical and problem-solving skills as well as the ability to keep up with latest technology trends and developments.

Muhammad Taimoor

Detail-oriented, motivated, and enthusiastic programmer with more than 4 years of experience in programming, developing, testing, and updating applications for mobile devices. Capable of documenting and debugging codes as well as implementing new features in applications. Possess excellent communication, creative thinking, programming, multi-tasking, teamwork, analytical and problem-solving skills as well as the ability to keep up with latest technology trends and developments.

Available to hire

Detail-oriented, motivated, and enthusiastic programmer with more than 4 years of experience in programming, developing, testing, and updating applications for mobile devices. Capable of documenting and debugging codes as well as implementing new features in applications.

Possess excellent communication, creative thinking, programming, multi-tasking, teamwork, analytical and problem-solving skills as well as the ability to keep up with latest technology trends and developments.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Senior Game Play Engineer at Fog Games
January 1, 2023 - Present
Working as a senior gameplay programmer across multiple game genres such as simulation, hypercasual, casual, FPS, and 2D games. Responsibilities include making prototypes, team management, ads implementation, working with Firebase Analytics, Remote Config, Crashlytics, and game optimization. Handling projects on WebGL, iOS, and Amazon platforms, uploading builds to Google Play, App Store, WebGL and Amazon, and playing a crucial role in planning and developing efficient, reusable, and reliable programs based on design requirements.
Game Play Engineer at Ozi Technology
December 31, 2022 - July 24, 2025
Developed hyper casual games, created quick prototypes from scratch as per documentation, collaborated with designers and technical team, fixed bugs and debugged problems, and converted projects for iOS platform.
Junior/Intern Game Programmer at Aptech Media Software Solution
December 31, 2020 - July 24, 2025
Worked closely with designers, developers, QA professionals, visual designers and artists to develop and implement new applications. Designed new features including animation sequences, interfaces, effects, and mechanics. Tested and debugged applications, supported the development team in improvements such as add-ons, expansion packs, or new levels. Documented technical specifications, codes, release notes and bug fixes. Provided support in coding, fixing related bugs, and implementing features for sites.
Senior Game Play Engineer at Fog Games
January 1, 2023 - Present
Worked as a senior gameplay programmer handling different game genres including simulation, hypercasual, casual, FPS, and 2D games. Responsibilities included making prototypes, team management, ads implementation, Firebase Analytics, Remote Config, and Crashlytics integration. Also focused on optimization and worked on WebGL, iOS, and Amazon projects, uploading builds to Google Play, Appstore, WebGL, and Amazon. Played a crucial role in project planning and development of efficient, reusable, and reliable programs based on design requirements.
Game Play Engineer at Ozi Technology
December 31, 2022 - July 24, 2025
Worked as a hyper casual game developer creating quick prototypes from scratch based on documentation. Collaborated with designers to understand project layouts and worked closely with the technical team. Responsible for debugging, bug fixing, and iOS conversion.
Junior/Intern Game Programmer at Aptech Media Software Solution
December 31, 2020 - July 24, 2025
Collaborated closely with designers, developers, QA professionals, and artists to develop and implement new game applications. Assisted in designing new features like animation sequences, interfaces, effects, and mechanics. Performed testing and debugging to identify and fix program issues. Supported development through updating add-ons, expansion packs, or new game levels. Documented technical and design specs, release notes, and bug fixes to support development and ensure project goals were met within deadlines. Provided coding support, bug fixing, and feature implementation for sites.
Senior Game Developer at IBM Studios
January 1, 2023 - Present
Senior Game Developer responsible for leading game development efforts, overseeing gameplay systems, performance, and cross-functional collaboration.
Lead Game Developer at Fog Games
January 1, 2021 - January 1, 2023
Led game development projects, managed multiplayer features and live operations, and coordinated with design and art teams; implemented version control and deployment workflows.
Game Developer at Ozi Technology
January 1, 2019 - January 1, 2021
Developed 2D/3D Unity-based games, implemented multiplayer functionality using Photon PUN 2, real-time synchronization, and backend integrations; contributed to project architecture and pipelines.
Game Play Engineer at Ozi Technology
January 1, 2020 - January 1, 2022
Developed and optimized hyper-casual games, delivering high-performance gameplay across multiple platforms. Created rapid prototypes from scratch based on project documentation and design requirements, ensuring alignment with creative vision. Collaborated with designers to implement intuitive layouts and enhance player experience. Conducted rigorous debugging and bug fixing, ensuring smooth functionality and a seamless user experience.
Junior/Intern Game Programmer at Aptech Media Software Solution
January 1, 2019 - January 1, 2020
Worked closely with designers, developers or programmers, QA professionals, visual designers and artists to develop and implement new applications. Collaborated with the technical team to design compelling and new features or elements such as animations sequences, interfaces, effects and mechanics. Performed testing and debugging of applications to identify and fix program issues as well as contributed to development efforts including updates, add-ons, expansion packs or new levels. Provided support in coding, fixing related bugs, and implementing features for sites.

Education

Bachelor at University of Engineering & Technology
January 1, 2014 - December 31, 2018
HSSC (Pre Engineering) at Government College Hashtnagri
January 1, 2013 - December 31, 2013
SSC at Ummat -e-Wahida Publice High School
January 1, 2011 - December 31, 2011
Bachelor in Computer System Engineering at University of Engineering & Technology
January 1, 2014 - December 31, 2018
HSSC (Pre Engineering) at Government College Hashtnagri
January 1, 2013 - December 31, 2013
SSC at Ummat -e-Wahida Publice High School
January 1, 2011 - December 31, 2011
Bachelor's in Computer Systems Engineering at University of Engineering & Technology, Peshawar
January 1, 2014 - January 1, 2018
Bachelor's in Computer Systems Engineering at University of Engineering & Technology, Peshawar
January 1, 2014 - January 1, 2018
Bachelor's in Computer Systems Engineering at University of Engineering & Technology, Peshawar
January 1, 2014 - January 1, 2018
Bachelor of Science in Computer System Engineering at University of Engineering & Technology
January 1, 2014 - January 1, 2018
HSSC (Pre Engineering) at Hashtnagar Government College
January 1, 2013 - January 1, 2013
SSC at Ummat-e-Wahid Public High School
January 1, 2011 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics