Hi there! I'm Tamasszollosi, a Senior 3D Environment Artist and UI Artist based in Budapest. With 10+ years in game development, I've contributed to shipped PC and console titles across RPG, RTS, FPS, and hybrid genres. I specialize in environment creation, real-time pipelines, VFX, and UI motion, and I excel at collaborating with cross-functional teams to deliver production-ready assets within tight constraints. I'm passionate about pushing the boundaries of real-time rendering and engine-driven workflows, building scalable pipelines, and translating art direction into immersive visuals. I enjoy working across asset creation, UI animation, and VFX to deliver polished experiences in AAA and AA projects.

Tamasszollosi

Hi there! I'm Tamasszollosi, a Senior 3D Environment Artist and UI Artist based in Budapest. With 10+ years in game development, I've contributed to shipped PC and console titles across RPG, RTS, FPS, and hybrid genres. I specialize in environment creation, real-time pipelines, VFX, and UI motion, and I excel at collaborating with cross-functional teams to deliver production-ready assets within tight constraints. I'm passionate about pushing the boundaries of real-time rendering and engine-driven workflows, building scalable pipelines, and translating art direction into immersive visuals. I enjoy working across asset creation, UI animation, and VFX to deliver polished experiences in AAA and AA projects.

Available to hire

Hi there! I’m Tamasszollosi, a Senior 3D Environment Artist and UI Artist based in Budapest. With 10+ years in game development, I’ve contributed to shipped PC and console titles across RPG, RTS, FPS, and hybrid genres. I specialize in environment creation, real-time pipelines, VFX, and UI motion, and I excel at collaborating with cross-functional teams to deliver production-ready assets within tight constraints.

I’m passionate about pushing the boundaries of real-time rendering and engine-driven workflows, building scalable pipelines, and translating art direction into immersive visuals. I enjoy working across asset creation, UI animation, and VFX to deliver polished experiences in AAA and AA projects.

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Language

Hungarian
Fluent
English
Fluent

Work Experience

Senior 3D Artist / Environment Artist / UI Artist at Freelance
November 1, 2012 - January 1, 2025
Delivered production-ready environments, assets, UI animations, and VFX for games, interactive installations, and real-time experiences. Created 3D animations and multi-display content for large-scale corporate and exhibition setups. Designed and animated UI elements and motion graphics for games and interactive media. Motion Graphics & VFX Artist on The Incredible Adventures of Van Helsing trilogy and Deathtrap; Character Artist on Valentino Rossi the Game. Collaborated directly with developers, producers, and engineers to meet tight deadlines and technical constraints.
Senior 3D Artist / Environment Artist at Neocore Games
December 1, 2011 - October 1, 2012
Environment Artist on King Arthur II: The Role-Playing Wargame. Created high-quality environment assets and terrain elements. Worked closely with design and tech teams to ensure visual consistency and performance.
Lead Artist / Environment Artist at Atomic Motion
January 1, 2007 - August 1, 2008
Lead Environment and Level Artist on Raven Squad. Oversaw visual direction and asset quality for environments. Hands-on 3D Generalist contributing across multiple pipeline stages.
Senior 3D Artist / Environment Artist at Digital Reality Ltd.
July 1, 2005 - January 1, 2007
Environment Artist / 3D Generalist on Warfront: Turning Point and Field Ops. Built production environments under real-time and memory constraints. Collaborated with programmers and designers to support gameplay needs.
Senior 3D Artist / Environment Artist / Level Designer at Mithis Games, Brainfactor Ltd.
January 1, 2001 - January 1, 2005
Environment and asset creation for PC titles across FPS, TPS, and RPG genres. Strong foundation in real-time art pipelines and production workflows.

Education

Bachelor of Computer Programming and Economics at College of Gabor Denes
January 11, 2030 - January 1, 2004
Bachelor of Computer Programming and Economics at College of Gabor Dénes
January 11, 2030 - January 1, 2004
Programming and Accountancy at Eötvös József KSZKI
January 1, 1999 - January 1, 1999
Bachelor of Computer Programming and Economics at College of Gabor Dénes
January 11, 2030 - January 1, 2004
Programming and Accountancy at Eötvös József KSZKI
January 11, 2030 - January 1, 1999

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
    paper Witchcraft PC

    FPS shooter

    • Level Models
    • 3d Models, UV and textures
    paper King Arthur II: The Role-Playing Wargame

    Created high-quality environment assets and terrain elements
    Worked closely with design and tech teams to ensure visual consistency and performance

    Neocore games
    https://www.twine.net/signin