- User Interface Design
- User Interface Content
- 3D Level Content
- Levels in Unreal Engine
- 3D Modeler
- UX Designer
- UX Writer
Hi there! I'm Tamasszollosi, a Senior 3D Environment Artist and UI Artist based in Budapest.
Hi there! I’m Tamasszollosi, a Senior 3D Environment Artist and UI Artist based in Budapest. With 10+ years in game development, I’ve contributed to shipped PC and console titles across RPG, RTS, FPS, and hybrid genres. I specialize in environment creation, real-time pipelines, VFX, and UI motion, and I excel at collaborating with cross-functional teams to deliver production-ready assets within tight constraints.
I’m passionate about pushing the boundaries of real-time rendering and engine-driven workflows, building scalable pipelines, and translating art direction into immersive visuals. I enjoy working across asset creation, UI animation, and VFX to deliver polished experiences in AAA and AA projects.
Base Builder RTS
FPS shooter
(TPS)
i was the lead artist of this project and an environment artist.
Created character`s textures fro PBR shader
Created high-quality environment assets and terrain elements
Worked closely with design and tech teams to ensure visual consistency and performance
Neocore games
https://www.twine.net/signin
Delivered production-ready environments, assets, UI animations, and VFX for games, interactive installations, and real-time experiences. Created 3D animations and multi-display content for large-scale corporate and exhibition setups. Designed and animated UI elements and motion graphics for games and interactive media. Motion Graphics & VFX Artist on The Incredible Adventures of Van Helsing trilogy and Deathtrap; Character Artist on Valentino Rossi the Game. Collaborated directly with developers, producers, and engineers to meet tight deadlines and technical constraints.
Environment Artist on King Arthur II: The Role-Playing Wargame. Created high-quality environment assets and terrain elements. Worked closely with design and tech teams to ensure visual consistency and performance.
Lead Environment and Level Artist on Raven Squad. Oversaw visual direction and asset quality for environments. Hands-on 3D Generalist contributing across multiple pipeline stages.
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