Hi, I’m Tamas Szollosi a Senior 3D Environment and UI Artist with over a decade of experience in professional game development. I specialize in building immersive environments, real-time pipelines, visual effects, and UI motion, always balancing production constraints with performance. I thrive in AAA and AA teams and enjoy collaborating across disciplines to deliver polished, production-ready work. Throughout my career I’ve shipped titles across RPG, RTS, FPS, and hybrid genres. I’ve contributed to projects like The Incredible Adventures of Van Helsing trilogy, Deathtrap, Valentino Rossi the Game, and King Arthur II, among others. I’m passionate about solving technical challenges, mentoring teammates, and shaping art direction while keeping a strong eye on gameplay needs and timelines.

Tamás Szöllösi

Hi, I’m Tamas Szollosi a Senior 3D Environment and UI Artist with over a decade of experience in professional game development. I specialize in building immersive environments, real-time pipelines, visual effects, and UI motion, always balancing production constraints with performance. I thrive in AAA and AA teams and enjoy collaborating across disciplines to deliver polished, production-ready work. Throughout my career I’ve shipped titles across RPG, RTS, FPS, and hybrid genres. I’ve contributed to projects like The Incredible Adventures of Van Helsing trilogy, Deathtrap, Valentino Rossi the Game, and King Arthur II, among others. I’m passionate about solving technical challenges, mentoring teammates, and shaping art direction while keeping a strong eye on gameplay needs and timelines.

Available to hire

Hi, I’m Tamas Szollosi a Senior 3D Environment and UI Artist with over a decade of experience in professional game development. I specialize in building immersive environments, real-time pipelines, visual effects, and UI motion, always balancing production constraints with performance. I thrive in AAA and AA teams and enjoy collaborating across disciplines to deliver polished, production-ready work.

Throughout my career I’ve shipped titles across RPG, RTS, FPS, and hybrid genres. I’ve contributed to projects like The Incredible Adventures of Van Helsing trilogy, Deathtrap, Valentino Rossi the Game, and King Arthur II, among others. I’m passionate about solving technical challenges, mentoring teammates, and shaping art direction while keeping a strong eye on gameplay needs and timelines.

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Language

Hungarian
Fluent
English
Fluent

Work Experience

Senior 3D Artist / Environment Artist / UI Artist at Freelance
November 1, 2012 - January 1, 2025
Delivered production-ready environments, assets, UI animations, and VFX for games, interactive installations, and real-time experiences. Created 3D animations and multi-display content for large-scale corporate and exhibition setups. Designed and animated UI elements and motion graphics for games and interactive media. Motion Graphics & VFX Artist on The Incredible Adventures of Van Helsing trilogy and Deathtrap; Character Artist on Valentino Rossi the Game. Collaborated directly with developers, producers, and engineers to meet tight deadlines and technical constraints.
Senior 3D Artist / Environment Artist at Neocore Games
December 1, 2011 - October 1, 2012
Environment Artist on King Arthur II: The Role-Playing Wargame. Created high-quality environment assets and terrain elements. Worked closely with design and tech teams to ensure visual consistency and performance.
Lead Artist / Environment Artist at Atomic Motion
January 1, 2007 - August 1, 2008
Lead Environment and Level Artist on Raven Squad. Oversaw visual direction and asset quality for environments. Hands-on 3D Generalist contributing across multiple pipeline stages.
Senior 3D Artist / Environment Artist at Digital Reality Ltd.
July 1, 2005 - January 1, 2007
Environment Artist / 3D Generalist on Warfront: Turning Point and Field Ops. Built production environments under real-time and memory constraints. Collaborated with programmers and designers to support gameplay needs.
Senior 3D Artist / Environment Artist / Level Designer at Mithis Games, Brainfactor Ltd.
January 1, 2001 - January 1, 2005
Environment and asset creation for PC titles across FPS, TPS, and RPG genres. Strong foundation in real-time art pipelines and production workflows.

Education

Bachelor of Computer Programming and Economics at College of Gabor Denes
January 11, 2030 - January 1, 2004
Bachelor of Computer Programming and Economics at College of Gabor Dénes
January 11, 2030 - January 1, 2004
Programming and Accountancy at Eötvös József KSZKI
January 1, 1999 - January 1, 1999

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
    paper Witchcraft PC

    FPS shooter

    • Level Models
    • 3d Models, UV and textures
    paper King Arthur II: The Role-Playing Wargame

    Created high-quality environment assets and terrain elements
    Worked closely with design and tech teams to ensure visual consistency and performance

    Neocore games
    https://www.twine.net/signin