Hi there! I’m Tamasszollosi, a Senior 3D Environment Artist and UI Artist based in Budapest. With 10+ years in game development, I’ve contributed to shipped PC and console titles across RPG, RTS, FPS, and hybrid genres. I specialize in environment creation, real-time pipelines, VFX, and UI motion, and I excel at collaborating with cross-functional teams to deliver production-ready assets within tight constraints.
I’m passionate about pushing the boundaries of real-time rendering and engine-driven workflows, building scalable pipelines, and translating art direction into immersive visuals. I enjoy working across asset creation, UI animation, and VFX to deliver polished experiences in AAA and AA projects.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
- User Interface Design
- User Interface Content
- 3D Level Content
- Levels in Unreal Engine
- Level Models
- 3d Models, UV and textures
FPS shooter
- Levels, as a level artist
- Cinematic environments
- 3d Models, UV, and textures
(TPS)
Created high-quality environment assets and terrain elements
Worked closely with design and tech teams to ensure visual consistency and performance
Neocore games
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