Hi, I’m Tamas Szollosi a Senior 3D Environment and UI Artist with over a decade of experience in professional game development. I specialize in building immersive environments, real-time pipelines, visual effects, and UI motion, always balancing production constraints with performance. I thrive in AAA and AA teams and enjoy collaborating across disciplines to deliver polished, production-ready work.
Throughout my career I’ve shipped titles across RPG, RTS, FPS, and hybrid genres. I’ve contributed to projects like The Incredible Adventures of Van Helsing trilogy, Deathtrap, Valentino Rossi the Game, and King Arthur II, among others. I’m passionate about solving technical challenges, mentoring teammates, and shaping art direction while keeping a strong eye on gameplay needs and timelines.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
- User Interface Design
- User Interface Content
- 3D Level Content
- Levels in Unreal Engine
- Level Models
- 3d Models, UV and textures
FPS shooter
- Levels, as a level artist
- Cinematic environments
- 3d Models, UV, and textures
(TPS)
Created high-quality environment assets and terrain elements
Worked closely with design and tech teams to ensure visual consistency and performance
Neocore games
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