Game Developer specializing in gameplay programming, AI systems, and interactive experiences in Unity and Unreal Engine. I create responsive gameplay systems, including combat mechanics, enemy AI behaviors, and modular ability frameworks. I have built multiple playable prototypes ranging from RPG battle systems to mobile platformers. I focus on clean, scalable code and efficient development workflows to deliver polished and engaging player experiences. Available for freelance projects. Based in Canada.

Taojin Sha

Game Developer specializing in gameplay programming, AI systems, and interactive experiences in Unity and Unreal Engine. I create responsive gameplay systems, including combat mechanics, enemy AI behaviors, and modular ability frameworks. I have built multiple playable prototypes ranging from RPG battle systems to mobile platformers. I focus on clean, scalable code and efficient development workflows to deliver polished and engaging player experiences. Available for freelance projects. Based in Canada.

Available to hire

Game Developer specializing in gameplay programming, AI systems, and interactive experiences in Unity and Unreal Engine.

I create responsive gameplay systems, including combat mechanics, enemy AI behaviors, and modular ability frameworks. I have built multiple playable prototypes ranging from RPG battle systems to mobile platformers.

I focus on clean, scalable code and efficient development workflows to deliver polished and engaging player experiences.

Available for freelance projects. Based in Canada.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Play Programmer at Independent Projects (PixelHammer and Unity Fox’s Leap)
January 1, 2022 - Present
Shipped a fully playable 2.5D combat demo and a 2D platformer mobile demo across multiple internal playtest sessions; built enemy archetypes (melee + ranged) with AI, developed a modular AI framework supporting multiple difficulty tiers, implemented an ability-driven progression loop, and created data-driven UI for abilities. Also contributed to level tooling workflows, touch-based controls, and a turn-based battle prototype.

Education

Diploma in Game Design & Programming at George Brown College
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment