Available to hire
Game Developer specializing in gameplay programming, AI systems, and interactive experiences in Unity and Unreal Engine.
I create responsive gameplay systems, including combat mechanics, enemy AI behaviors, and modular ability frameworks. I have built multiple playable prototypes ranging from RPG battle systems to mobile platformers.
I focus on clean, scalable code and efficient development workflows to deliver polished and engaging player experiences.
Available for freelance projects. Based in Canada.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Play Programmer at Independent Projects (PixelHammer and Unity Fox’s Leap)
January 1, 2022 - PresentShipped a fully playable 2.5D combat demo and a 2D platformer mobile demo across multiple internal playtest sessions; built enemy archetypes (melee + ranged) with AI, developed a modular AI framework supporting multiple difficulty tiers, implemented an ability-driven progression loop, and created data-driven UI for abilities. Also contributed to level tooling workflows, touch-based controls, and a turn-based battle prototype.
Education
Diploma in Game Design & Programming at George Brown College
January 1, 2022 - January 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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