Animator and Multimedia Engineer with proven experience in 3D character animation and audio-visual production, combining artistic judgment and technical expertise to deliver creative, expressive, functional animations aligned with both narrative and gameplay. Focused on bringing characters to life with distinct personality and mechanical coherence, integrating artistic sensitivity and strategic thinking to ensure quality and efficiency in demanding production environments. Collaborative, responsible, passionate, and proactive professional oriented toward achieving production goals through strong pipeline judgment (layout, blocking, polish; cinematic acting, lip sync, and camera staging) and efficient use of production tools for consistent results across game and music video content.

Tatiana Sarmiento

PRO

Animator and Multimedia Engineer with proven experience in 3D character animation and audio-visual production, combining artistic judgment and technical expertise to deliver creative, expressive, functional animations aligned with both narrative and gameplay. Focused on bringing characters to life with distinct personality and mechanical coherence, integrating artistic sensitivity and strategic thinking to ensure quality and efficiency in demanding production environments. Collaborative, responsible, passionate, and proactive professional oriented toward achieving production goals through strong pipeline judgment (layout, blocking, polish; cinematic acting, lip sync, and camera staging) and efficient use of production tools for consistent results across game and music video content.

Available to hire

Animator and Multimedia Engineer with proven experience in 3D character animation and audio-visual production, combining artistic judgment and technical expertise to deliver creative, expressive, functional animations aligned with both narrative and gameplay. Focused on bringing characters to life with distinct personality and mechanical coherence, integrating artistic sensitivity and strategic thinking to ensure quality and efficiency in demanding production environments.

Collaborative, responsible, passionate, and proactive professional oriented toward achieving production goals through strong pipeline judgment (layout, blocking, polish; cinematic acting, lip sync, and camera staging) and efficient use of production tools for consistent results across game and music video content.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior 3D Character Animator | Game Play & Cinematics at Talentia (Talentia Sanarmiento) / GMV (company text incomplete in resume)
January 1, 2024 - Present
Creation of 3D animations for music videos and game projects, including character animation (keyframes, acting, timing), camera staging, editing/VFX workflows, and integration of characters with distinct personality and mechanical coherence. Produced 3D character animations for multiple official music videos (e.g., Lizzo, Imagine Dragons, Blaizard, Save Me/Diablo II) covering character acting, lip sync/cinematic timing, and prop/NPC animation as needed. Also created 2.5D game animations and rig/motion work for gameplay use, including loops and state-machine basics for character actions. Managed production tasks in studio workflows, collaborating with art and animation teams to deliver quality and efficiency across cinematic and gameplay deliverables.
3D Animator at Oh Baby Games
January 1, 2024 - Present
Creation of 3D animations for characters and props.
Animation Mentor / University Instructor (Animation Training) at Universidad Militar (institution name not fully specified)
January 1, 2022 - January 1, 2023
Mentored and supported students in 3D character animation specialization, focusing on realistic humanoid and quadruped animation study and creation workflows.
3D Senior Gameplay Animator at Insert Coin Animation
September 1, 2020 - December 1, 2020
Worked as part of a team producing 3D animations for game and cinematic deliverables, including character action loops and supporting shot animation tasks.
3D Game Play / Cinematic Animator at Oh Baby Games
November 1, 2019 - April 30, 2022
Produced gameplay and cinematic animation for game assets, including character actions, blends, and acting-based animation sequences as needed for shipped gameplay experiences.
Senior Gameplay 3D Animator at Oh Baby Games
November 1, 2019 - April 30, 2022
Created 3D animations for characters and props for gameplay. Worked on Steam game titles including Oh Baby Games: Oh Baby Karts, Pawker, and Torii, producing looping and blendable animations where required. Contributed to both real-time gameplay animation needs and cinematic animation tasks (acting, syncing, and staging) in collaboration with the game development team.
3D Game Play/Cinematic Animator at Oh Baby Games
November 1, 2019 - April 1, 2022
Creation of 3D animations for main characters and props for gameplay (loops, blends, acting, lip sync).
Freelance VFX Animator at Insert Coin Animation
September 1, 2019 - December 1, 2020
Freelanced VFX animation support as part of audiovisual production needs for character and VFX deliverables, contributing to shot-based workflows and animation integration.
3D Animation Team Lead / Animator & Animation Director (Leadership and direction) at Insert Coin Animation
September 1, 2019 - December 1, 2020
Led and directed animation teams for audiovisual projects starting from storyboards and ideation through execution. Handled planning, organization, delegation, adjustment, and delivery of each process until completion. Produced both cinematic and gameplay-oriented animation work, including character animation keyframes and supporting 3D animations, while ensuring consistent animation quality and production efficiency.
Animation Team Lead at Oh Baby Games
September 1, 2019 - December 1, 2020
Creation of 3D animations, leadership and direction of animation teams for the development of audiovisual projects starting from a storyboard and ideation, organizing, delegating, adjusting, and executing each process until completion.

Education

Multimedia Engineer at Bogotá
January 1, 2014 - June 4, 2026
3D Character Animation Program at Emeryville, California
January 1, 2018 - June 4, 2026
3D Character Animation Program at London
January 1, 2022 - June 4, 2026
Multimedia Engineer at Universidad Militar Nueva Granada
January 1, 2014 - January 1, 2014
3D Character Animation Program (Study, analysis, and creation of realistic humanoid and quadruped 3D animations) at London (institution not specified)
January 1, 2022 - January 1, 2022
3D Character Animation Program (Study, analysis, and creation of realistic humanoid and quadruped 3D animations) at Emeryville, California (institution not specified)
January 1, 2018 - January 1, 2018

Qualifications

3D Character Animation Program (realistic humanoid and quadruped animations)
January 1, 2022 - January 1, 2022

Industry Experience

Gaming, Media & Entertainment, Professional Services, Education, Other, Computers & Electronics