I'm a versatile illustrator and 3D artist with an Entertainment Design emphasis, focused on creating compelling visuals for games, animation, and interactive media. I enjoy translating rough sketches into polished assets and developing cohesive visual languages across 2D and 3D workflows. I’ve started an indie game project (Smokejumper), built pipeline-ready assets in Maya, Blender, Substance Painter, and the Adobe suite, and collaborated with developers to balance artistry with performance. I’m seeking opportunities in game development, animation studios, or entertainment media, particularly in character, prop, environment design, or 3D asset creation.

Taylor Helms

I'm a versatile illustrator and 3D artist with an Entertainment Design emphasis, focused on creating compelling visuals for games, animation, and interactive media. I enjoy translating rough sketches into polished assets and developing cohesive visual languages across 2D and 3D workflows. I’ve started an indie game project (Smokejumper), built pipeline-ready assets in Maya, Blender, Substance Painter, and the Adobe suite, and collaborated with developers to balance artistry with performance. I’m seeking opportunities in game development, animation studios, or entertainment media, particularly in character, prop, environment design, or 3D asset creation.

Available to hire

I’m a versatile illustrator and 3D artist with an Entertainment Design emphasis, focused on creating compelling visuals for games, animation, and interactive media. I enjoy translating rough sketches into polished assets and developing cohesive visual languages across 2D and 3D workflows.

I’ve started an indie game project (Smokejumper), built pipeline-ready assets in Maya, Blender, Substance Painter, and the Adobe suite, and collaborated with developers to balance artistry with performance. I’m seeking opportunities in game development, animation studios, or entertainment media, particularly in character, prop, environment design, or 3D asset creation.

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Language

English
Fluent

Work Experience

3D Artist | AR Content Specialist at Private Client
January 1, 2026 - Present
Build production-ready 3D AR models for iOS apps and web experiences; optimize UV meshes in Maya; apply textures in Blender; export USDZ for ARKit/Quick Look; collaborate with developers to ensure accuracy, visual quality, and performance.
Visual Development & 3D Prop Artist | Independent Game Project – Smokejumper at Self-employed
January 1, 2025 - Present
Created 2D concept art for game props and environments; translated concepts into optimized 3D props with clean topology for real-time engines; modeled in Blender and Maya, texturing in Substance Painter; established a cohesive visual language from sketches to assets; iterated under pipeline constraints.
AI Content Editor at Outlier AI
May 1, 2024 - August 1, 2024
Evaluated AI-generated content using rubrics for factual accuracy, clarity, completeness, and grammar; reviewed and provided feedback on others’ writing; produced high-quality original responses; collaborated with distributed teams via Slack.
Crew Member at Bruster's Real Ice Cream
May 1, 2023 - August 1, 2023
Delivered fast, accurate customer service in a high-volume environment; prepared and assembled customized orders; maintained inventory and equipment; collaborated with team to keep operations organized during peak hours.
Office Coordinator & Scheduling Assistant at Sahara air conditioning and heating
May 1, 2022 - August 1, 2022
Scheduled and coordinated appointments for technicians; processed invoices; organized installation folders; answered calls and routed inquiries; assisted with seasonal maintenance outreach.
Crew Member at Five Guys Enterprises
May 1, 2021 - October 1, 2021
Worked across all kitchen stations; trained across grill, prep, and order assembly; maintained cleanliness and food safety standards; executed complex custom orders quickly during peak service times.
Team Member at Bubbakoos Burritos
December 1, 2020 - May 1, 2021
Prepared and served food while maintaining sanitation and safety standards; trained in kitchen and lobby positions; managed phone orders and assisted customers; completed end-of-shift cleaning and storage procedures.

Education

Bachelor of Arts in Illustration at Brigham Young University - Idaho
March 1, 2023 - December 1, 2025
Associate of Arts - AA, Fine/Studio Arts, General at College of Southern Nevada
August 1, 2021 - May 1, 2023
High School Diploma at Palo Verde High School
January 1, 2018 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet