3D artist and consultant specializing in real-time, VR, and training simulations. Works across 3D modeling, animation, texturing, lighting, graphics design, and rigging to build high-fidelity interactive experiences. Has delivered guided demonstrations for prospective clients, supported marketing content as actor/camera operator, and created large 3D asset libraries and environments. Background includes a Bachelor of Fine Arts in 3D Film & Animation from RIT.

Tim Canavan

3D artist and consultant specializing in real-time, VR, and training simulations. Works across 3D modeling, animation, texturing, lighting, graphics design, and rigging to build high-fidelity interactive experiences. Has delivered guided demonstrations for prospective clients, supported marketing content as actor/camera operator, and created large 3D asset libraries and environments. Background includes a Bachelor of Fine Arts in 3D Film & Animation from RIT.

Available to hire

3D artist and consultant specializing in real-time, VR, and training simulations. Works across 3D modeling, animation, texturing, lighting, graphics design, and rigging to build high-fidelity interactive experiences.

Has delivered guided demonstrations for prospective clients, supported marketing content as actor/camera operator, and created large 3D asset libraries and environments. Background includes a Bachelor of Fine Arts in 3D Film & Animation from RIT.

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Work Experience

3D Artist / Consultant at Magic EdTech
November 20, 2024 - Present
Worked as 3D modeler, animator, texture artist, lighting artist, graphic designer, and rigger on a sales collateral project featuring a library of VR-forced educational simulations. Simulations covered topics including medical/clinical procedures, dentistry, surgical safety, EKG placement, lab testing, and multiple industrial/technical domains such as HVAC, electrical systems, robotics, solar installations, energy auditing, CNC operation, aviation and automotive inspection, welding, forklift operations, EMS, plumbing, and anatomy. Used Unity XR Interaction Toolkit and ran guided demos for prospective clients and interested parties. Served as actor and camera operator for social media and marketing videos. Enhanced visual fidelity on a WebXR training simulation for CPR and created a 3D asset library with 350+ models and 11 environments.
3D Artist / Consultant at Magic Ed Tech
November 20, 2024 - Present
Worked as a 3D modeler, animator, texture/lighting artist, graphic designer, and rigger on a sales collateral project creating a library of VR-forced educational simulations. Simulations covered medical, clinical, dentistry, surgical safety, and various industrial/technical topics (including solar installation, energy auditing, electrical systems, robotics, 3D printing, CNC operations, aviation and automotive inspection, welding, forklift operations, HVAC, EMS, plumbing, and anatomy). Used Unity XR Interaction Toolkit; ran and guided VR walkthrough demos for prospective clients; served as actor and camera operator for social/marketing videos; improved visual fidelity on a WebXR CPR training simulation; created a 3D asset library with 350+ models and 11 environments.
Freelance, Remote - 3D Generalist
May 1, 2020 - Present
Self-taught 3D modeling optimized for 3D printing and slicing for 3D printing using Chitubox. Conducted setup and maintenance for an Elegoo Mars 2 Pro resin printer. Modeled elements compatible with Lego figures and 6” action figures in Maya and Blender for individual clients and 3D printing companies. UV mapped large 3D environments to lead a team of college students learning Maya.
Freelance 3D Generalist
May 1, 2020 - Present
Self-taught 3D modeling and workflow optimized for 3D printing, including slicing workflows using Chitubox. Performed setup and maintenance for an Elegoo Mars 2 Pro resin printer. Modeled elements compatible with LEGO figures and 6" action figures using Maya and Blender. UV mapped a large 3D environment leading a team of college students learning Maya.

Education

Bachelor of Fine Arts in 3D Film & Animation at Rochester Institute of Technology
August 1, 2018 - May 1, 2022
Bachelor of Fine Arts in 3D Film & Animation at Rochester Institute of Technology
August 1, 2018 - May 1, 2022
Bachelor of Fine Arts in 3D Film & Animation at Rochester Institute of Technology
August 1, 2018 - May 1, 2022

Qualifications

Eagle Scout
January 1, 2019 - August 17, 2026

Industry Experience

Education, Media & Entertainment, Healthcare, Computers & Electronics, Non-Profit Organization, Professional Services, Other, Software & Internet