Currently under NDA.
Written in C++ using NintendoWare/NVN API.
- 3D Animator
- 3D Designer
- 3D Modeler
- +6
I run a game development studio in the beautiful and modern city of Chiba.
I run a game development studio in the beautiful and modern city of Chiba.
Since this is entirely self-funded, I’m looking for tasks at other studios to both fund my studio and network with other developers around the world.
My expertise is in very low level performance and game console specific optimizations.
I have experience with both writing game engines from scratch and working with Unity, so I can handle tasks for both indie and AAA studios.
Currently under NDA.
Written in C++ using NintendoWare/NVN API.
Project written for Nintendo 3DS in C++ using NintendoWare, later cancelled.
Brick Breaker clone is made with C++ and SDL. There are 7 levels, and it gets progressively more difficult. Ball moves faster, platform becomes smaller. More bricks hit before back to platform = multiply point. Made in 8 hours. Source code available: https://www.twine.net/signin
Simple tech demo written in x64 Assembly. Source code available: https://www.twine.net/signin
Unnamed custom Vulkan game engine for Nintendo Switch in C++. Later rewritten to NintendoWare.
Post a job and invite Suwako, or contact them directly. No hidden commission.