Available to hire
Seasoned backend engineer who enjoys building meaningful applications and shipping reliable services at scale. Experienced in designing and implementing .NET/C# backend APIs, background jobs, microservices, and event-driven game backends while collaborating closely with product and engineering teams.
Skills
Experience Level
Expert
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Language
English
Fluent
Tagalog
Advanced
Work Experience
Senior Backend Engineer at Sendible
July 1, 2024 - PresentBuilt .NET APIs and background jobs that integrate with multiple social media APIs (Facebook, X, Instagram, LinkedIn, Threads, Bluesky) to post text, image, GIF, video, and PDF content. Led delivery of the unified calendar project which overhauled the look and feel of Sendible scheduling calendar pages. Collaborated continuously with the product owner, frontend engineers, and other backend engineers. Set up observability metrics and alerts for system performance.
Game Backend Developer at Ranid Games
July 1, 2023 - July 1, 2024Developed a backend platform to power the PBASlam game’s in-game events and award top players based on event leaderboards. Built backend APIs for the Creamline Good Vibes Smash game to track promo codes and grant rewards to players after promo codes were redeemed. Worked with C#, ASP.NET Core, ReactJS, Unity, PostgreSQL, Docker, GitLab CI/CD, Google Cloud Build, Google Kubernetes Engine, and Terraform. Focused on backend services for low-latency game event handling and reward distribution.
System Architect TouchFire Trading Technologies (System Architect role) at TouchFire Trading Technologies
July 1, 2021 - July 1, 2023Collaborated on microservice-based architecture design for a Japanese trading client. Contributed to architectural decision-making and a BDD testing tool for end-to-end system testing. Spearheaded database migration adoption across MSSQL and PostgreSQL. Led adoption of the NuGet package registry for internal libraries. Spearheaded Docker adoption and continuous integration by creating automated deployment pipelines for microservices. Led monitoring architecture design. Created .NET APIs and .NET Core backend processes to handle stream data. Created a SignalR client library integrated with a ReactJS frontend. Conducted code reviews for teammates.
Software Engineer at TouchFire Trading Technologies
January 1, 2020 - July 1, 2021Maintained microservices supporting the London digital asset exchange, including frontend web sites and native desktop clients. Worked with ReactJS, Redux, OpenFin, and low-latency backend services and APIs using NodeJS, TypeScript, MySQL, and AWS. Coordinated with client business analysts on requirements, task scheduling, and assignment. Participated in sprint estimation and planning, provided feedback to improve development process, and conducted code reviews.
Front-End Developer at TouchFire Trading Technologies
July 1, 2019 - January 1, 2020Maintained the frontend codebase of a cryptocurrency exchange built with ReactJS and Redux. Conducted code reviews, participated in Scrum ceremonies, and collaborated with teammates to deliver features.
Freelance Game Developer at Zugbu Interactive
January 1, 2019 - July 1, 2020Created 2D UI assets for in-game screens using Adobe Photoshop, Illustrator, and XD. Modeled and textured 3D characters based on artist designs using 3ds Max and 3D Coat. Built socket-based API server for in-game data management using NodeJS and MySQL. Integrated 2D/3D assets and backend services into a custom C++ engine. Assisted with game demos at local conventions.
Full Stack Web Developer and Unity Game Developer at Self-employed / Multiple projects (as described in resume)
April 1, 2018 - July 1, 2019Created multiple WordPress marketing websites. Developed backend and frontend components for a GIF-hosting website using Laravel, VueJS, MySQL, and AWS. Developed backend and frontend for a fitness website using Laravel, VueJS, MySQL, and AWS. Created a hyper-casual mobile game in Unity including 3D model creation, texturing, animation, and C# programming.
Unity Game Developer Intern at RedTrident Games
April 1, 2017 - November 1, 2017Created game design documentation. Modeled, textured, and animated various 3D models using 3ds Max and 3D Coat. Programmed procedural levels using C# on Unity. Collaborated with artists and integrated 3D assets into Unity. Assisted with game demos at local conventions.
Education
Bachelor of Science in Information Technology at University of San Carlos
June 1, 2014 - April 1, 2018Qualifications
Industry Experience
Software & Internet, Gaming, Computers & Electronics
Skills
Experience Level
Expert
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