I’m Teo Mendoza, a Willamette University computer science student (class of 2027) with a passion for crafting interactive games and robust backend systems. I enjoy blending creative design with practical engineering to build projects that are both fun to play and solid to run. My work spans indie game prototypes and education-tech platforms, where I translate ideas into shipped features and scalable systems. I thrive in collaborative environments, value clear communication, and enjoy problem-solving, rapid iteration, and delivering engaging experiences for players and learners alike.

Teo Mendoza

I’m Teo Mendoza, a Willamette University computer science student (class of 2027) with a passion for crafting interactive games and robust backend systems. I enjoy blending creative design with practical engineering to build projects that are both fun to play and solid to run. My work spans indie game prototypes and education-tech platforms, where I translate ideas into shipped features and scalable systems. I thrive in collaborative environments, value clear communication, and enjoy problem-solving, rapid iteration, and delivering engaging experiences for players and learners alike.

Available to hire

I’m Teo Mendoza, a Willamette University computer science student (class of 2027) with a passion for crafting interactive games and robust backend systems. I enjoy blending creative design with practical engineering to build projects that are both fun to play and solid to run.

My work spans indie game prototypes and education-tech platforms, where I translate ideas into shipped features and scalable systems. I thrive in collaborative environments, value clear communication, and enjoy problem-solving, rapid iteration, and delivering engaging experiences for players and learners alike.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Project Manager & Backend Developer at Pedalogical
May 1, 2025 - August 1, 2025
Led a 3-person team developing Pedalogical, an NSF-funded AI-driven education platform deployed across multiple university courses, supporting 150+ students. Drove product direction by translating research goals into structured system designs, feature roadmaps, and implementation cycles. Designed and implemented backend analytics, interaction logging, and AI-driven feedback pipelines to guide learning outcomes; helped ensure data-driven improvements.
Teaching Assistant – Intro to Game Development in Unity at Willamette University
August 1, 2025 - December 1, 2025
Supported 25 students during in-class coding demonstrations and project work, clarified technical concepts, debugging issues in real time. Held weekly office hours to assist with debugging, technical problem solving, and feedback on game mechanics and design decisions for individual and group projects. Evaluated homework and projects by assessing code quality, technical correctness, and design elements such as mechanic clarity, player engagement, and usability.
Resident Advisor at Willamette University
August 1, 2024 - May 1, 2025
Supervised a community of 50 residents and collaborated with staff to support a housing population of 600+ students. Mediated conflicts, enforced university policies, and responded to crises to maintain a safe and structured living environment. Planned and led weekly programs and large-scale monthly events to foster community engagement and student well-being.

Education

B.S. in Computer Science at Willamette University
January 11, 2030 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment